[FFmpeg-devel] [PATCH] avcodec/x86/lossless_audiodsp: Make scalarproduct_and_madd_int16 prototypes more similar
Michael Niedermayer
michaelni at gmx.at
Fri Feb 6 00:18:01 CET 2015
This is needed as the mmx code is used as fallback from the ssse3 code
Suggested-by: jamrial
Signed-off-by: Michael Niedermayer <michaelni at gmx.at>
---
libavcodec/x86/lossless_audiodsp.asm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavcodec/x86/lossless_audiodsp.asm b/libavcodec/x86/lossless_audiodsp.asm
index 39395fe..5dff835 100644
--- a/libavcodec/x86/lossless_audiodsp.asm
+++ b/libavcodec/x86/lossless_audiodsp.asm
@@ -122,7 +122,7 @@ align 16
; int ff_scalarproduct_and_madd_int16(int16_t *v1, int16_t *v2, int16_t *v3,
; int order, int mul)
INIT_XMM ssse3
-cglobal scalarproduct_and_madd_int16, 4,5,10, v1, v2, v3, order, mul
+cglobal scalarproduct_and_madd_int16, 4,4,10, v1, v2, v3, order, mul
test orderq, 8
jnz scalarproduct_and_madd_int16_fallback
shl orderq, 1
--
1.7.9.5
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