[FFmpeg-devel] [PATCH] ffplay: only display frames if there are no pending events
Marton Balint
cus at passwd.hu
Fri Feb 15 13:19:48 CET 2013
Otherwise events could just pile up if displaying a frame takes more time than
the duration of the frame.
Signed-off-by: Marton Balint <cus at passwd.hu>
---
ffplay.c | 13 ++++++-------
1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/ffplay.c b/ffplay.c
index 3ca1a96..83cf4ac 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -2929,21 +2929,20 @@ static void toggle_audio_display(VideoState *is)
}
static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
- int got_event;
- double remaining_time;
- do {
+ double remaining_time = 0.0;
+ SDL_PumpEvents();
+ while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
if (!cursor_hidden && av_gettime() - cursor_last_shown > CURSOR_HIDE_DELAY) {
SDL_ShowCursor(0);
cursor_hidden = 1;
}
+ if (remaining_time > 0.0)
+ av_usleep((int64_t)(remaining_time * 1000000.0));
remaining_time = REFRESH_RATE;
if (is->show_mode != SHOW_MODE_NONE && (!is->paused || is->force_refresh))
video_refresh(is, &remaining_time);
SDL_PumpEvents();
- got_event = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS);
- if (!got_event)
- av_usleep((int64_t)(remaining_time * 1000000.0));
- } while (!got_event);
+ }
}
/* handle an event sent by the GUI */
--
1.7.10.4
More information about the ffmpeg-devel
mailing list