[FFmpeg-devel] [PATCH 2/2] ffplay: use frame count based queueing for audio queue
Marton Balint
cus at passwd.hu
Mon Mar 19 23:49:16 CET 2012
This reduces the number of queued frames for audio data but also reduces the
amount of A-V difference after changing the audio stream (because less frames
are queued). Fixes bug #1035.
Signed-off-by: Marton Balint <cus at passwd.hu>
---
ffplay.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/ffplay.c b/ffplay.c
index 8a5818f..00be13d 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -64,7 +64,6 @@ const char program_name[] = "ffplay";
const int program_birth_year = 2003;
#define MAX_QUEUE_SIZE (15 * 1024 * 1024)
-#define MIN_AUDIOQ_SIZE (20 * 16 * 1024)
#define MIN_FRAMES 5
/* SDL audio buffer size, in samples. Should be small to have precise
@@ -2612,7 +2611,7 @@ static int read_thread(void *arg)
/* if the queue are full, no need to read more */
if ( is->audioq.size + is->videoq.size + is->subtitleq.size > MAX_QUEUE_SIZE
- || ( (is->audioq .size > MIN_AUDIOQ_SIZE || is->audio_stream < 0)
+ || ( (is->audioq .nb_packets > MIN_FRAMES || is->audio_stream < 0)
&& (is->videoq .nb_packets > MIN_FRAMES || is->video_stream < 0)
&& (is->subtitleq.nb_packets > MIN_FRAMES || is->subtitle_stream < 0))) {
/* wait 10 ms */
--
1.7.3.4
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