[FFmpeg-devel] MOD support for FFmpeg (My GSoC 2010 task starts tomorrow)

Sebastian Vater cdgs.basty
Fri May 28 12:54:46 CEST 2010


Michael Niedermayer a ?crit :
> I dont think the 1. and. 2. are exclusive, it surely should be possible
> to have a seperate lib and at the same time provide "mod" decoding support
> through the existing APIs.
>   

Yes, that would be a very good approach, too.

> And we need to support it through existing apis because anything else would
> be quite inconvenient for applications.
> I am a bit undecided though about seperate lib or no seperate lib
>   

Pure playback should be done this way, anyway.
It's just for people who want to write a tracker then using FFmpeg will
need are much more detailed API.

> about the existing APIs i do think they are sufficient for basic playback
> and transcoding.
>   

For basic playback we won't actually need much, since it simply outputs
raw PCM audio.

> For video transcoding (mpeg2 for example) we support reusing the motion
> vectors from the source if the user wants.
> This works as the decoder returns a AVFrame that contains an array of
> motion vectors and the encoder takes a AVFrame as input
>   

You mean making an union of the motion vectors which points in case of a
video to the mv's as previous and if it's
SAMPLE_FMT_COMPOSER/_SEQUENCER/_MOD it points to a similar structure for
MOD which the encoder can use from the decoder?

> I imagine that for mod something quite similar is possible to transcode
> them to another mod format.
>
> Its also a long standing feature request to make encode/decode_audio() work
> with AVFrame or a similar structure instead of int16_t*
>   

For MOD, AVFrame could then point to an AVModule/AVSequencer/AVComposer
structure which contains everything else needed.

-- 

Best regards,
                   :-) Basty/CDGS (-:




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