
Author: ods15 Date: Sat Oct 28 21:15:41 2006 New Revision: 168 Modified: trunk/docs/nut-english.txt Log: error recovery Modified: trunk/docs/nut-english.txt ============================================================================== --- trunk/docs/nut-english.txt (original) +++ trunk/docs/nut-english.txt Sat Oct 28 21:15:41 2006 @@ -272,3 +272,11 @@ buffer a large amount of data from a file because of damaged data. Also max_pts_distance prevents an overly large pts caused by damaged data to cause a player to get stuck. + +Error Recovery + +The recommended method for recovering from errors once damage has been +detected, is to linear search the file from current position to the +closest syncpoint startcode found, and resume demuxing from there. If +possible, before the linear search, rewind to the last syncpoint seen, in +case a syncpoint was already skipped due to demuxing damaged data.
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