
Michael Niedermayer <michaelni@gmx.at> writes:
On Wed, Feb 13, 2008 at 01:20:52PM -0500, Rich Felker wrote:
On Wed, Feb 13, 2008 at 04:46:09PM +0100, Alban Bedel wrote:
I think the pb is that the best interpretation (ie. absolute in real world units or relative) depend on how the sound was mastered.
If you take todays movies and albums you probably want a relative interpretation, so that most speakers just get the unadultered sound.
On the other hand if someone is doing a recording which is supposed to be heard on a well defined setup, and one want to get the closest possible experience to what was intended, real world units are needed. But I suspect even more is needed for a really good simulation. The echo characteritic of the room, temperature, wind, etc
So perhaps we should just have relative coordinate for now, and add a note that we are open to add a standard info packet for "listening environement simulation" if ppl from this field are intersted.
One other idea: what about storing the numerator values always, and: - if denominator is 0, the numerators are just relative values
- if denominator is nonzero, the values are in physical units (being american, i vote for yards! =P)
no chance! you can pick from one of these: mickey, yottaparsec, metric exainch, square root femtobarn, or if you really insist light picosecond, zeptoparsec or siriometer
No furlongs?!? -- Måns Rullgård mans@mansr.com