[PATCH] Direct3D Backbuffer memory leak
Nasty memory leak. I even had a *comment how this is NOT a memory leak*, while it WAS a memory leak... It's fixed now. A trivial patch.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Georgi Petrov wrote:
Nasty memory leak. I even had a *comment how this is NOT a memory leak*, while it WAS a memory leak... It's fixed now. A trivial patch.
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Agreed, looks OK Jim -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkkvEWgACgkQhrNWoHjgI1CFFgCdE7wPoJeXB7TW2OtmxavFroN0 UwwAnR31IXqx2Rqs2GSvRhZy0AglhKBR =Enbl -----END PGP SIGNATURE-----
Yep. Expect a patch for *much* better D3D initialize/resize/reconfigure in a few minutes. I've made too many mistakes in the current implementation....
participants (2)
-
Georgi Petrov -
Jim Hauxwell