3 Feb
2005
3 Feb
'05
1:26 p.m.
Hi,
Could you test with -vo gl, too? it uses a very different OSD code that did not have these problems from the beginning... I designed it like that, though you can switch the behaviour with the scaled-osd suboption. Could you please clarify what's the relationship between -vo gl and -vo gl2?
gl2 can use multiple textures to display the image (in case your GPU doesn't support large textures) and had aspect and OSD support since quite a long time. But it is a lot of code and quite a mess, so when I wanted to add some new features I added them to gl - so at the moment gl2 is only supposed to be used when gl doesn't work (old hardware or windows). Greetings, Reimar D?ffinger