B.3. Fonts

As mentioned in the section about the parts of a skin, a font is defined by an image and a description file. You can place the characters anywhere in the image, but make sure that their position and size is given in the description file exactly.

The font description file (with .fnt extension) can have comments like the skin configuration file starting with ';' (or '#', but only at the beginning of the line). The file must have a line in the form

image = image

Where image is the name of the image file to be used for the font (you do not have to specify the extension).

"char" = X, Y, width, height

Here X and Y specify the position of the char character in the image (0,0 is the upper left corner). width and height are the dimensions of the character in pixels. The character char shall be in UTF-8 encoding.

This example defines the A, B, C characters using font.png.

; Can be "font" instead of "font.png".
image = font.png

; Three characters are enough for demonstration purposes :-)
"A" =  0,0, 7,13
"B" =  7,0, 7,13
"C" = 14,0, 7,13

B.3.1. Symbols

Some characters have special meanings when returned by some of the variables used in dlabel. These characters are meant to be shown as symbols so that things like a nice DVD logo can be displayed instead of the character 'd' for a DVD stream.

The following table lists all the characters that can be used to display symbols (and thus require a different font).

nno sound
mmono sound
tstereo sound
rsurround sound
greplay gain
spaceno (known)stream
fstream is a file
astream is a CD
vstream is a Video CD
dstream is a DVD
ustream is a URL
bstream is a TV/DVB broadcast
cstream is a cue sheet