[NUT-devel] [nut]: r615 - docs/nut4cc.txt

Rich Felker dalias at aerifal.cx
Mon Feb 18 21:43:17 CET 2008


On Mon, Feb 18, 2008 at 09:25:47PM +0100, Michael Niedermayer wrote:
> On Mon, Feb 18, 2008 at 02:12:57PM -0500, Rich Felker wrote:
> > On Mon, Feb 18, 2008 at 08:02:00PM +0100, Michael Niedermayer wrote:
> > > On Mon, Feb 18, 2008 at 09:39:39AM -0700, Loren Merritt wrote:
> > > > On Tue, 12 Feb 2008, cladisch wrote:
> > > > 
> > > > > Log:
> > > > > clarify which of the MPEG-4 video codecs is meant
> > > > >
> > > > > -MP4V    ISO MPEG4 Video
> > > > > +MP4V    ISO MPEG4 Part 2 Video
> > > > 
> > > > Does this mean ISO MPEG4 Part 2 Advanced Simple Profile? Or are all 
> > > > profiles allowed and the rest just probably not supported by any given 
> > > > implementation?
> > > 
> > > I would say all are allowed, simply because the alternative is more work
> > > than any volunteer here is likely going to do. We already lacked one just
> > > writing this list ...
> > > Also this problem would apply to mpeg1/2 h264, h263, ... as well.
> > 
> > Does part 2 include all the ridiculous stuff like sprites?
> 
> ----
> Information technology  Coding of
> audio-visual objects 
> Part 2:
> Visual
> ...
> 7.9    Generalized scalable decoding 241
> 7.9.1  Temporal scalability ..241
> 7.9.2  Spatial scalability...246
> 7.10   Still texture object decoding.251
> 7.10.1 Decoding of the DC subband ...251
> 7.10.2 ZeroTree Decoding of the Higher Bands.252
> 7.10.3 Inverse Quantisation .257
> 7.10.4 Still Texture Error Resilience265
> 7.10.5 Wavelet Tiling.268
> 7.10.6 Scalable binary shape object decoding ..270
> 7.11    Mesh object decoding ... 276
> 7.11.1 Mesh geometry decoding . 276
> 7.11.2 Decoding of mesh motion vectors... 279
> 7.12    FBA object decoding. 281
> 7.12.1 Frame based face object decoding.. 281
> 7.12.2 DCT based face object decoding . 282
> 7.12.3 Decoding of the viseme parameter fap 1  284
> 7.12.4 Decoding of the viseme parameter fap 2  284
> 7.12.5 Fap masking ... 285
> 7.12.6 Frame Based Body Decoding... 285
> 7.12.7 DCT based body object decoding 286
> 7.13    3D Mesh Object Decoding  287
> 7.13.1 Start codes and bit stuffing .. 288
> 7.13.2 The Topological Surgery decoding process... 288
> 7.13.3 The Forest Split decoding process.. 291
> 7.13.4 Header decoder.. 292
> 7.13.5 partition type .. 293
> 7.13.6 Vertex Graph Decoder... 294
> 7.13.7 Triangle Tree Decoder... 298
> 7.13.8 Triangle Data Decoder... 299
> 7.13.9 Forest Split decoder .. 303
> 7.13.10 Arithmetic decoder  309
> 7.14    NEWPRED mode decoding... 314
> 7.14.1 Decoder Definition. 314
> 7.14.2 Upstream message 314
> 7.15    Output of the decoding process .. 314
> 7.15.1 Video data... 315
> 7.15.2 2D Mesh data.. 315
> 7.15.3 Face animation parameter data 315
> 8       Visual-Systems Composition Issues... 315
> 8.1     Temporal Scalability Composition... 315
> 8.2     Sprite Composition 316
> 8.3     Mesh Object Composition  317
> 8.4     Spatial Scalability composition 318
> -----

Am I the only one who thinks this face animation, mesh, sprite, etc.
crap that's never been implemented and probably never will be
implemented in the real world belongs tucked away in its own obscure
fourcc?

Rich



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