[NUT-devel] [nut]: r613 - docs/nutissues.txt

Måns Rullgård mans at mansr.com
Thu Feb 14 10:01:28 CET 2008


Michael Niedermayer <michaelni at gmx.at> writes:

> On Wed, Feb 13, 2008 at 01:20:52PM -0500, Rich Felker wrote:
>> On Wed, Feb 13, 2008 at 04:46:09PM +0100, Alban Bedel wrote:
>> > I think the pb is that the best interpretation (ie. absolute in real
>> > world units or relative) depend on how the sound was mastered.
>> > 
>> > If you take todays movies and albums you probably want a relative
>> > interpretation, so that most speakers just get the unadultered sound.
>> > 
>> > On the other hand if someone is doing a recording which is supposed to
>> > be heard on a well defined setup, and one want to get the closest
>> > possible experience to what was intended, real world units are needed.
>> > But I suspect even more is needed for a really good simulation. The
>> > echo characteritic of the room, temperature, wind, etc
>> > 
>> > So perhaps we should just have relative coordinate for now, and add a
>> > note that we are open to add a standard info packet for "listening
>> > environement simulation" if ppl from this field are intersted.
>> 
>> One other idea: what about storing the numerator values always, and:
>> - if denominator is 0, the numerators are just relative values
>
>> - if denominator is nonzero, the values are in physical units (being
>>   american, i vote for yards! =P)
>
> no chance!
> you can pick from one of these:
> mickey, yottaparsec, metric exainch, square root femtobarn,
> or if you really insist
> light picosecond, zeptoparsec or siriometer

No furlongs?!?

-- 
Måns Rullgård
mans at mansr.com



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