[MPlayer-users] OS X build failure: Undefined symbols for architecture x86_64...

algiz algiz algiz at europe.com
Mon Dec 24 17:04:08 CET 2012


>> 
>> BTW, in order to compile in my environment (OS X 10.8.2, Xcode 4.4) I always have to additionally include OpenGL/gl.h in libvo/gl_common.h:
>
>Hm, do you know if OpenGL/gl.h also exists in older versions like OS X 10.4?
Nope, I do not have access to much older versions, but the 10.7 SDK that comes with Xcode 4.4 has gl.h:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl.h
(it is identical to that in 10.8 SDK) 

>If so I suspect the OpenGL.h include should probably just be changed to
>gl.h
>To my knowledge this must be a new issue with OSX 10.8.



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