[MPlayer-users] Request for Bloom effect in Video Output
uoti.urpala at pp1.inet.fi
Sat Dec 19 17:14:41 CET 2009
On Sat, 2009-12-19 at 18:08 +0300, Каримов Родион wrote:
> No - to that you are meaning that this effect depends on absolute value of brightness of objects, it depends on their brightness relative to middle level of the scene.
I didn't talk about absolute brightness. It depends on how much brighter
the area is than the maximum representable value. And that information
> >Wrong, all information about brightness levels exceeding a certain value
> is typically lost when converting to the usual [0, 255] integer range (I
> think that in this context it's better to explicitly mention that
> integer range rather than use the more abstract [0, 1]). That lost
> information is exactly what would have been needed for the effect.
> You mean clamping to [ 0, 1 ] range - but I mean tone mapping to [ 0, 1 ] range. Tone mapping - if you don't know, it is operator that converts all points from [ 0, max_float ] to [ 0, 1 ] range, so that +infinity is represented by 1, and 0 by 0.
Bijections in reals are fine, but in practice we're talking about just
256 discrete values. And the filter would have to assume some particular
mapping. Are you claiming all films use some mapping different from
normal gamma that does preserve information about brightness values
which cannot be represented on normal output devices? If so, then which
one? If you still want to argue this then specify an exact mapping (from
each value 0-255 to brightness) that you think should be assumed.
> And even if the brightness simply clamped to [ 0, 1 ] range - in games, and films - faster of all - also, it is done so that maximal brightness not exceeds 1. So and with tone mapping and clamping, if it done correctly, relativity of objects brightnesses is preserved.
It's not done that way because the dynamic range is insufficient. If a
light source got the value 255 then trying to preserve relative
brightnesses would make the rest of the picture too dark.
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