[MPlayer-users] geometery problems on rotated nvidia screen
Reimar Döffinger
Reimar.Doeffinger at stud.uni-karlsruhe.de
Mon Nov 13 22:04:15 CET 2006
Hello,
On Mon, Nov 13, 2006 at 07:44:26PM +0000, David Stevenson wrote:
> with vo=gl2
Please do not use gl2, use gl instead. gl2 is mostly abandoned, at least
for now. gl:yuv=2 might be helpful to get more speed, too.
> no dsize image is 1400x490 @ 0:750
> dsize 500:500 image is 1000x760 @ 180:580
> dsize 768:1360 image is 770x760 @ 400:600
I think this is because X stupidly reports the non-rotated resolution as
screen resolution while the window position are in rotated coordinates.
Try overriding with -screenw and -screenh. Also make sure -monitoraspect
or -monitorpixelaspect are set right.
> What I would like is full screen with top left @ 0:0.
I think fullscreen is always centered currently. You could try to use
something like -vf expand=::0:0::768/1360
Greetings,
Reimar Döffinger
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