[MPlayer-users] Disable "Cycle Fullscreen Resolution"
dalias at aerifal.cx
Thu Apr 21 15:13:23 CEST 2005
On Thu, Apr 21, 2005 at 11:48:04AM +0200, Reimar Döffinger wrote:
> On Wed, Apr 20, 2005 at 07:29:10PM -0400, Rich Felker wrote:
> > On Thu, Apr 21, 2005 at 01:05:35AM +0200, Peter Buchmann wrote:
> > > VO Config (416x224->416x224,flags=0,'MPlayer',0x32315659)
> > > VO: [sdl] 416x224 => 416x224 Planar YV12
> > > VO: Description: SDL YUV/RGB/BGR renderer (SDL v1.1.7+ only!)
> > > VO: Author: Ryan C. Gordon <icculus at lokigames.com>, Felix Buenemann
> > > <atmosfear at users.sourceforge.net>
> > > SDL: Using 0x32315659 (Planar YV12) image format
> > > SDL: using hardware-surface
> > > SDL: setting windowed mode
> > Like I expected, you're using SDL for some reason. Either you have a
> > config file lying around with vo=sdl in it, or you're missing devel
> > files for all the other vo devices so SDL is the only one that's
> > getting compiled in..
> Btw. the -novm switch should stop that mode-switching nonsense as well
> (well, it's nonsense for any vo that can do hardware scaling).
unfortunately sdl sucks...i don't think it's possible to ask sdl to
'keep the same resolution' :(
sdl support really should be removed, sdl is so hopelessly broken.
it's made for newbies writing "my first game", not serious apps.
More information about the MPlayer-users