[MPlayer-users] -vo gl2 in CVS
alex.perry at qm.com
Thu Oct 25 02:35:45 CEST 2001
The single texture -vo gl works fine for me now (using utah-glx)
if I use software rendering (Mach64 can't do large enough textures)
but that precludes me going full screen because Mesa isn't fast enough.
When I try the gl2 driver, I get a bunch of GL parameter related errors.
Is this CVS version nominally working for other people, so it's worth
me tracking through why it doesn't support Utah (and maybe fixing it) ?
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