[MPlayer-G2-dev] the awakening, license changes and so on...
Alexander Strasser
eclipse7 at gmx.net
Wed Aug 4 17:41:07 CEST 2004
On Wed, Aug 04, 2004 at 05:11:02PM +0200, Diego Biurrun wrote:
> Alexander Strasser writes:
> > On Wed, Aug 04, 2004 at 03:54:04PM +0200, Diego Biurrun wrote:
> > > Games could use GPL MPlayer G2 for movie playback without having to
> > > publish their code.
> >
> > If you mean starting just another process... this is shitty though
> > possible. But guaranteed to not be used ( by many people and bigger
> > projects ).
>
> Why shouldn't a game start another process/thread to play a movie?
They won't. It will always be some sort of big hack. Think about it.
> > > > And to get back to the first
> > > > point it will never be widly accepted as an industrial standard if it excludes
> > > > half of the possible uses and users.
> > >
> > > But what if half of the possible uses are bad (DRM, etc)?
> > The possible uses don't matter, see above. For all means for all.
>
> Sure it matters what things are used for! What's next? Fabricating
> guns and claiming it's the people that misuse them and you've got
> nothing to do with the killing?
No comment.
> Movie players (even DRMed ones) and guns are not the same, of course,
Damn right!
> but I hope you get the drift of my reasoning. People are responsible
> for their actions.
Yes.
> If you want it to be for all, you use the BSD license, not the LGPL.
No,
the framework is there for all. But still it's code must be protected.
> The question is why you would want to make it for all people. There
> should be something you get out of it and the good should outweigh the
> bad.
Yes a long needed good movie framework.
Alex (beastd)
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