[MPlayer-G2-dev] Re: G2 CLI/GUI
Anders Johansson
ajh at watri.org.au
Tue May 13 02:48:52 CEST 2003
Hi,
> Hi,
>
> > Hi!
> >
> > I hope this isn't a stupid question, but why would there be a config
> > parser/playtree code in mplayer-g2 ? Or that is part of the reference-ui ?
>
> you have to define the options in the filters, ao/vo plugins, demuxers,
> so the external (G)UI will know what kind of parameters and how it can pass
> to the layers.
>
> in g2 core it only means a struct definition and such struct filled with
> data inside the modules/plugins.
>
> the rest is UI problem, but it would be nice to have a cfg parser in the
> core, usable by all UIs.
Just a question what about dynamically loaded modules? Isn't it better
with a discovery protocol, so that an application that wants to
control an already running instance of MPlayer can know what's loaded
and not?
> A'rpi / Astral & ESP-team
//Anders
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