[MPlayer-G2-dev] Other languages bindings?
Gustavo Sverzut Barbieri
gsbarbieri at yahoo.com.br
Sun Aug 3 04:48:44 CEST 2003
Hum... that was I imagined :)
The "extra code" i mentioned could be (or be part of) the high-level
player (maybe encoder too) api. :)
also, I can be stupid to ask that but: if a video have 60fps and we
would only call those functions from something like test-play, how it
will be called "thousand calls per second"?
And when I say binding I was just saying that I will make an
interface for python (ie) calling the C libraries (compiled objects,
binary, .so or static), so the critical optimisations (mmx, sse, ...)
will still be there. (Of course you will have an overhead from this
interface)
Anyway, good you didn't lol more times as I was expecting :)
Gustavo
--- Arpi <arpi at thot.banki.hu> escreveu:
> Hi,
>
> > Since G2 will be mainly a lib, would be cool to have bindings to
> other
> > languages, like Python, Perl, Java, Lisp, etc... So one can use
> those
> > libraries everywhere.
>
> lol
> these libraries are too low-level (and performance critic, with
> thousand
> calls per second) for such script-langauges.
>
> maybe some player layer can be developed later, with high-level api
> functions (to control the player) exported...
>
>
> A'rpi / Astral & ESP-team
>
> --
> Developer of MPlayer G2, the Movie Framework for all -
> http://www.MPlayerHQ.hu
>
> _______________________________________________
> MPlayer-G2-dev mailing list
> MPlayer-G2-dev at mplayerhq.hu
> http://mplayerhq.hu/mailman/listinfo/mplayer-g2-dev
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