[MPlayer-DOCS] r33788 - trunk/DOCS/man/en/mplayer.1
ptt
subversion at mplayerhq.hu
Fri Jul 1 17:17:54 CEST 2011
Author: ptt
Date: Fri Jul 1 17:17:53 2011
New Revision: 33788
Log:
corrected suboption stereo descriptions, and reformatted to be compliant with other sections
Modified:
trunk/DOCS/man/en/mplayer.1
Modified: trunk/DOCS/man/en/mplayer.1
==============================================================================
--- trunk/DOCS/man/en/mplayer.1 Fri Jul 1 03:24:03 2011 (r33787)
+++ trunk/DOCS/man/en/mplayer.1 Fri Jul 1 17:17:53 2011 (r33788)
@@ -4234,21 +4234,22 @@ Do not do any conversion.
Select the scaling function to use for luminance scaling.
Only valid for yuv modes 2, 3, 4 and 6.
.RSss
-0: Use simple linear filtering (default).
-.br
-1: Use bicubic B-spline filtering (better quality).
+.IPs 0
+Use simple linear filtering (default).
+.IPs 1
+Use bicubic B-spline filtering (better quality).
Needs one additional texture unit.
Older cards will not be able to handle this for chroma at least in fullscreen mode.
-.br
-2: Use cubic filtering in horizontal, linear filtering in vertical direction.
+.IPs 2
+Use cubic filtering in horizontal, linear filtering in vertical direction.
Works on a few more cards than method 1.
-.br
-3: Same as 1 but does not use a lookup texture.
+.IPs 3
+Same as 1 but does not use a lookup texture.
Might be faster on some cards.
-.br
-4: Use experimental unsharp masking with 3x3 support and a default strength of 0.5 (see filter-strength).
-.br
-5: Use experimental unsharp masking with 5x5 support and a default strength of 0.5 (see filter-strength).
+.IPs 4
+Use experimental unsharp masking with 3x3 support and a default strength of 0.5 (see filter-strength).
+.IPs 5
+Use experimental unsharp masking with 5x5 support and a default strength of 0.5 (see filter-strength).
.RE
.IPs cscale=<n>
Select the scaling function to use for chrominance scaling.
@@ -4257,16 +4258,17 @@ For details see lscale.
Set the effect strength for the lscale/cscale filters that support it.
.IPs stereo=<value>
Select a method for stereo display.
-You may have to use -aspect to fix the aspect value.
+You may have to use \-aspect to fix the aspect value.
Experimental, do not expect too much from it.
.RSss
-0: Normal 2D display
-.br
-1: left-right split input to full-color red-cyan stereo.
-.br
-2: left-right split input to full-color red-cyan stereo.
-.br
-3: left-right split input to quadbuffered stereo.
+.IPs 0
+normal 2D display
+.IPs 1
+Convert side by side input to full-color red-cyan stereo.
+.IPs 2
+Convert side by side input to full-color green-magenta stereo.
+.IPs 3
+Convert side by side input to quadbuffered stereo.
Only supported by very few OpenGL cards.
.RE
.RE
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