[MPlayer-DOCS] [PATCH] why current players do not deinterlace to full fieldrate (was modif de la version anglaise)
Diego Biurrun
diego at biurrun.de
Sun May 14 19:36:30 CEST 2006
On Sun, May 14, 2006 at 06:33:16PM +0200, Guillaume POIRIER wrote:
>
> The attached patch was sent to me privately, but since I'm not too
> good in English, I prefer you guys to look at it before I commit it...
>
> --- encoding-guide.xml 12 May 2006 17:04:47 -0000 1.50
> +++ encoding-guide.xml 13 May 2006 16:32:41 -0000
> @@ -1272,9 +1272,11 @@
> Therefore, if you are encoding for high quality archival purposes,
> it is recommended not to deinterlace.
> You can always deinterlace the movie at playback time when
> - displaying it on progressive scan devices, and future players will
> - be able to deinterlace to full fieldrate, interpolating 50 or
> - 60000/1001 entire frames per second from the interlaced video.
> + displaying it on progressive scan devices.
> + The power of nowadays computers forces players to use a deinterlacing
> + filter, which which results in a slight degradation in image quality.
> + But future players will be able to mimic the interlaced display of
> + a TV.
I'd use the followint mixture of the two:
You can always deinterlace the movie at playback time when
displaying it on progressive scan devices.
The power of currently available computers forces players to use a
deinterlacing filter, which which results in a slight degradation in
image quality. But future players will be able to mimic the interlaced
display of a TV, deinterlacing to full fieldrate and interpolating 50
or 60000/1001 entire frames per second from the interlaced video.
Diego
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