[MPlayer-DOCS] CVS: main/DOCS/man/en mplayer.1,1.1102,1.1103
Diego Biurrun CVS
syncmail at mplayerhq.hu
Sat Sep 17 21:54:19 CEST 2005
CVS change done by Diego Biurrun CVS
Update of /cvsroot/mplayer/main/DOCS/man/en
In directory mail:/var2/tmp/cvs-serv5601
Modified Files:
mplayer.1
Log Message:
Unify the descriptions of vo_gl and vo_gl2 including some fixes.
Index: mplayer.1
===================================================================
RCS file: /cvsroot/mplayer/main/DOCS/man/en/mplayer.1,v
retrieving revision 1.1102
retrieving revision 1.1103
diff -u -r1.1102 -r1.1103
--- mplayer.1 15 Sep 2005 11:41:21 -0000 1.1102
+++ mplayer.1 17 Sep 2005 19:54:15 -0000 1.1103
@@ -2717,7 +2717,7 @@
1: Use texture_rectangle, not compatible with hardware YUV conversion.
.br
2: Use texture_non_power_of_two.
-.REss
+.RE
.IPs (no)glfinish
Call glFinish() before swapping buffers.
Slower but in some cases more correct output (default: disabled).
@@ -2733,7 +2733,7 @@
Select the type of YUV to RGB conversion.
.RSss
0: Use software conversion (default).
-Compatible with all OpenGL version.
+Compatible with all OpenGL versions.
Provides brightness, contrast and saturation control.
.br
1: Use register combiners.
@@ -2742,20 +2742,20 @@
Provides saturation and hue control.
.br
2: Use a fragment program.
-Needs GL_ARB_fragment_program extension and at least three texture units.
+Needs the GL_ARB_fragment_program extension and at least three texture units.
Provides brightness, contrast, saturation and hue control.
.br
3: Use a fragment program using the POW instruction.
-Needs GL_ARB_fragment_program extension and at least three texture units.
+Needs the GL_ARB_fragment_program extension and at least three texture units.
Provides brightness, contrast, saturation, hue and gamma control.
Gamma can also be set independently for red, green and blue.
Method 4 is usually faster.
.br
4: Use a fragment program with additional lookup.
-Needs GL_ARB_fragment_program extension and at least four texture units.
+Needs the GL_ARB_fragment_program extension and at least four texture units.
Provides brightness, contrast, saturation, hue and gamma control.
Gamma can also be set independently for red, green and blue.
-.REss
+.RE
.IPs customprog=<filename>
Load a custom fragment program from <filename>.
See TOOLS/edgedect.fp for an example.
@@ -2770,35 +2770,9 @@
.PD 0
.RSs
.IPs (no)glfinish
-Call glFinish() before swapping buffers.
-Slower but in some cases more correct output (default: enabled).
+same as gl (default: enabled)
.IPs yuv=<n>
-Select the type of YUV to RGB conversion.
-.RSss
-0: Use software conversion (default).
-Compatible with all OpenGL version.
-Provides brightness, contrast and saturation control.
-.br
-1: Use register combiners.
-This uses an nVidia-specific extension (GL_NV_register_combiners).
-At least three texture units are needed.
-Provides saturation and hue control.
-.br
-2: Use a fragment program.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-Provides brightness, contrast, saturation and hue control.
-.br
-3: Use a fragment program using the POW instruction.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-Provides brightness, contrast, saturation, hue and gamma control.
-Gamma can also be set independently for red, green and blue.
-Method 4 is usually faster.
-.br
-4: Use a fragment program with additional lookup.
-Needs GL_ARB_fragment_program extension and at least four texture units.
-Provides brightness, contrast, saturation, hue and gamma control.
-Gamma can also be set independently for red, green and blue.
-.REss
+same as gl
.REss
.
.TP
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