[MPlayer-DOCS] CVS: homepage/essays/src konf2002-arpi.src.en, NONE, 1.1

Diego Biurrun CVS syncmail at mplayerhq.hu
Sat May 14 02:58:26 CEST 2005


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<h1>Introduction of developers sponsored by UHU-Linux</h1>

<h2>Árpád Gereöffy's discourse: introduction of video player software MPlayer</h2>

<img class="left-inset" src="../essays/images/logo.png" alt="MPlayer Logo">

<p>
I'd like to introduce MPlayer, which is a video player software for Linux but
nowdays it also runs on several UNIX-like platforms, including BSD's, Solaris
and MacOS 10.
</p>

<p>
The primary goal of the project is being able to play the well known video
formats like MPEG, QuickTime, Windows Media, RealVideo which were spread
by the evolution of Internet. Nowdays this goal is overperformed, MPlayer
not only needs less system resources for playing than the original players
of these formats, but it also has got better stability, fault tolerance
and also, these formats can be converted into open standard formats.
</p>


<p>
When I started this project there were no usable video player for Linux,
and of course there was no player which was able to play every formats.
Since that time several similar programs were created with similar abilities.
</p>

<p>
The development of MPlayer was started two years ago, I started it alone.
After some months - thanks to the fact that I started it as open source
project and the source was freely available through the Internet - quite
a few people joined the project. In fact MPlayer became world wide project
in only half a year, what is more, almost 30 developers are working for
mplayer in their full spare time nowdays and hundreds of people are
sending patches and bug fixes.
</p>

<p>
On the chart the number of downloads is marked with the red line. As you
can see, it has reached quite a high level within half a year. The peeks
mark the release of stable versions.
</p>

<div class="center">
<img src="../essays/images/konf2002-stats.png" alt="Development">
</div>

<p>
The yellow curve indicates the number of added source lines. I know this
is a very subjective measure (microsoft method), but it indicates the
activity of development quite well after all. This was topped about a
year ago. Since then we didn't implement lots of new features, instead,
we mostly try to fix bugs and speed up existing features. Besides, there
are some new features even now.
</p>

<table class="left-box" border="0" cellpadding="2">
<tr><th colspan="4"><a href="http://www.freshmeat.net/stats">www.freshmeat.net/stats</a></th></tr>
<tr><td> 1.</td><td><b>MPlayer</b></td><td>50,576</td><td>100%</td></tr>
<tr><td> 2.</td><td>Linux         </td><td>39,514</td><td>78.13%</td></tr>
<tr><td> 3.</td><td>cdrecord      </td><td>26.954</td><td>53.29%</td></tr>
<tr><td> 4.</td><td>xine          </td><td>20.355</td><td>40.25%</td></tr>
<tr><td> 5.</td><td>Gaim          </td><td>18.192</td><td>35.97%</td></tr>
<tr><td> 6.</td><td>gcc           </td><td>17.199</td><td>34.01%</td></tr>
<tr><td> 7.</td><td>MySQL         </td><td>17.028</td><td>33.67%</td></tr>
<tr><td> 8.</td><td>Nmap          </td><td>16.211</td><td>32.05%</td></tr>
<tr><td> 9.</td><td>TightVNC      </td><td>15.546</td><td>30.74%</td></tr>
<tr><td>10.</td><td>Apache        </td><td>15.171</td><td>30.00%</td></tr>
</table>

<p>
After the time of releasing version 0.90pre (which was at the end of April),
in May, the number of downloads increased so rapidly that according to the
statistics of one of the most popular Linux portal sites http://freshmeat.net,
MPlayer became the leader. It overtook projects like the Linux kernel or our
biggest competitor xine, but other projects like GCC and several other
projects also fell down on the top list.
</p>

<p>
The usefulness of this statistic can be questioned because usually programs
used by many people or programs which target wide user-base can gain better
scores. So if a project which is being worked on a lot or a project which is
developed by more developers may be downloaded fewer times if it targets
a smaller amount of users, so these projects won't become the part of the
top list.
</p>

<p>
There were several video players even two years ago. I marked players with
bold style which are being developed even now. I can mention xine and Avifile
besides MPlayer. These players play today's mediaformats more or less.
</p>

<div class="right-box">

<h3>Linux video players two years ago</h3>

<p><b>Avifile</b>, DVDview, Gstreamer, Kmpg,<br>
LAMP, LiViD/OMS, <b>MPlayer</b>,<br>
mpeg2dec, MpegTV, <b>Ogle</b>, SMpeg,<br>
<b>VideoLan</b>, XMMP, XMPS, <b>XMovie</b>,<br>
Xanim, <b>xine</b>, Xtheater, ZZplayer
</p>

</div>

<p>
Other players are specialized for one format. For example ogle is for
playing DVD, and probably it's the best in this category. XMovie is about
playing quicktime stuff. Open Media System should be mentioned here although
it hasn't been developed for more than a year. About two years ago it was
started to clamp the world of Linux players and to create a solid standard
and codec interface. This was needed because it would have prevented everybody
to start developing from zero. Unfortunately the project has fallen flat:
at the beginning plans were overcomplicated so only todo lists left with no
people to code them. So at the end the project died, and several separate,
smaller programs were developed instead.
</p>

<div class="left-box">

<h3>SourceForge.net'2001</h3>

<ul>
<li>unreliable CVS</li>
<li>slow mailing lists <sup>*</sup></li>
<li>there is no Reply-To:</li>
<li>there is no list archives <sup>*</sup></li>
<li>FTP service ended</li>
<li>more and more banners</li>
</ul>

<p><small>(<sup>*</sup> <i>solved in 2002</i>)</small></p>

</div>

<p>
Evolution of mplayer wasn't always easy. At the beginning - when
several people joined the development - the project was placed to the server
of SourceForge. But in 2001 VA-Linux had got several problems and the
firm seemed to become bankcrupt, they started to reorganize themselves, and
money was substracted from SourceForge. This was noticable in their services'
degradation too.
</p>

<p>
The first and biggest problem of us was the symptom that
CVS service became unreliable.
Anonymous CVS users' downloads sometimes caused stale lock files, and
because of this even developers couldn't access the source.
</p>

<p>
They didn't have enough system resource even for serving mailing lists, so
mail delivery became more and more slower. During a development process like ours
it's very bad to wait one and a half hour for someone to get our mail,
then wait again to get the answer ... Of course it could be said that we should
have been use iRC or other service instead. So this was our problem with
mailing lists. They tried to solve the problem with removing field Reply-To
from mailing lists, so answers did not go to their server but directly to the sender.
But this wasn't a solution really. Furthermore there was no archive of mailing
lists, so it was impossible to find something, for example new developers
didn't know what older conversations were about. Then they ceased FTP which
was quite important for us since users uploaded several unplayable files
which were then checked by us to address the problem. Lately they started
to place more and more advertisements onto the site. There were also banners
before this but mainly open source and freely available programs were advertised
while nowdays we can even see large advertisements from Microsoft.
</p>

<div class="right-box">

<h3>Support from UHU-Linux</h3>

<ul>
<li>Domain name registration</li>
<li>Dedicated server machine (P3-733, 512Mb, RAID)</li>
<li>DVD drives</li>
<li>VGA cards</li>
<li>Support of GUI development</li>
</ul>

</div>

<p>
Then UHU-Linux started to support us.
As a first step of their support, they helped us with a domain registration
(mplayerhq.hu) and with a dedicated server for MPlayer. We moved to the new
server in one month and since then we have been using this server. This machine
runs several services like CVS, web and mailing lists. This was not only
important because we could avoid problems of SourceForge but we could solve
problems which we wouldn't have been able to solve on SourceForge, like
file renaming in CVS which could be only done in shell and this was not possible
at SourceForge. Several tasks can be automatized as well like daily CVS builds,
or the automatized process of making modifications in the documentations be seen
on the web immediately with a mail sent to mirror sites to ask them to fresh
that page.
</p>

<p>
Then support from UHU continued, developers were given several hardware
to develop and test support for these devices. At the UHU discourse it
was mentioned that UHU-Linux also had this problem: they could not test
with all kinds of hardware. We had this problem too, but fortunately
we don't have to test with 25 kinds of hardware types, we must pay attention only
to some certain hardware components like video cards. To be exact: drivers
for Linux in the world of multimedia are quite poor. The fact that
we have visible picture with Xserver is quite far from the goal to be able to
play video on this. We must access some features of today's video cards
like frame syncronization, buffering, scaling, colorpsace convertions and
other internal functions which usually can't be accessed by X drivers.
We have started to develop our own video drivers. This will be discussed later
as well.
</p>

<p>
I should say about UHU (though it was mentioned in the UHU discourse) that
there was some kind cooperation between UHU and us: they helped us with hardware
devices, we tested both UHU-Linux and our own developments on them. And we
can also help UHU with answers on questions like what driver should be used
for a certain card, and what type of settings should be payed attention.
Furthermore UHU Linux sponsors GUI development as well, after my discourse,
Ponekker Zoltán will speak about this briefly, and he will also show what
it is exactly.
</p>

<div class="left-box">

<h3>What is the final goal???</h3>

<ul>
<li>"World domination? :)" - <i>Gabucino</i></li>
<li>v1.0?</li>
<li>a user-friendly player?</li>
<li>mplayer desktop environment?</li>
<li>...</li>
</ul>

</div>

<p>
You may ask what the final goal is. We develop the software, write more and
more code, but when will we stop and say that it's ready? Several
answers exist for this. For example: we will stop after releasing version 1.0.
But it's a known fact that there is no finished software, only a software
which development was stopped. So we probably won't stop, newer and newer
ideas will present themselves. User friendly player - good question, we're moving
towards this but this is not our primary goal. MPlayer Desktop Environment -
maybe this sounds funny but we discovered quite large amount of problems
during the development like problems with CVS, C compilers or whatever.
</p>

<p>
We thought about writing our own stuffs several times, like our own C-compiler,
own X-terminal etc.
And if enough ideas will be accomplished then we can imagine some kind of
futuristic dream like this. Probably - quoting Gabucino - world domination.
Of course I don't mean it really, furthermore, we haven't got goals like competing
with other players. We also don't want to gain users from other players either,
mainly because we don't need more users.
</p>

<div class="right-box">

<h3 class="center">R&nbsp;&nbsp;T&nbsp;&nbsp;F&nbsp;&nbsp;M&nbsp;&nbsp;!</h3>

<h3>Read The Fine Manual</h3>

</div>

<p>
Users cause much more problems than advantages. The truth is that
MPlayer development is not started as click-n-play software though the GUI helped
a lot in this area. If you really want to use it in the right way,
configure it in a way that even the last bit of the hardware is maximized.
For this, you should read large amount of the documentation, and you should
do settings and command lines according it. Usually this is forgotten.
MPlayer is downloaded by a user, he types 'mplayer' and press enter, and
then presently an email is sent that 'it does not work, help me'.
</p>

<p>
The problem is that 99% of them are of this kind, and large amount of them
will really write this mail. Well, about 0.1% of users who really
help us, who really write usable bugreports. Who upload files which should be
playable by our software but it does not, while other players can play them.
So we can check what is the problem, check if we can fix it. These small amount
users write about newer hardwares we don't support yet. In this case we
check for some modification, while others may even send patches.
</p>

<div class="left-box">

<h3>Cooperation</h3>

<ul>
<li><b>Avifile</b>: .DLL loader  / win32 emu</li>
<li><b>VideoLAN</b>: DVD/DeCSS</li>
<li><b>xine</b>: SVQ1 codec</li>
<li><b>FFmpeg</b>: libavcodec</li>
<li><b>OMS</b>: libmpeg2, libac3</li>
<li><b>Mpeg2dec</b>: libvo</li>
<li>...</li>
</ul>

</div>

<p>
We prefer cooperating with other players instead of dominating their users.
We have different type of users, different goals; MPlayer's goal differs
from xine or Avifile. Open source projects can coexist because
they have got different goals. If they have the same goal, then there
wouldn't be such a large amount of softwares. We work together with several
projects on components which are needed by everyone and can be found in every
program.
</p>

<p>
For example we developed the DLL loader with the cooperation of project
Avifile. This is used for loading and using codecs which were written for
windows on x86 architectures running Linux, BSD, Solaris.
The solution is a bit tricky, some parts of wine and wabi windows emulators
are used. The method is loading a DLL as any regular dynamic library. Once
it's loaded it almost works since a codec does not require too much windows
services eg it won't open a window, it won't call windows specific functions,
a codec tipically converts data from one data-set to another so it has got
minimal windows dependency.
</p>

<p>
With the cooperation of VideoLan, we also worked on the code of dvdread
and dvdcss, it's needed for reading DVDs. Mainly they developed the code
but we sent several patches as well. We borrowed the SVQ1 video codec from
xine, this is a Quicktime format for the Sorenson 1 codec. They developed the
codec but with the help of an ex-mplayer developer and they borrowed code as well.
We're working with FFMpeg on libavcodec which is an open source codec
collection with the ability to decode the wide-spread MPEG4,
MPEG1/2, MJPEG, H.263 video, and recently also windows media video and audio.
</p>

<p>
The OMS project (which development was stopped as I've mentioned)
gives the MPEG2 and AC3 codecs which are required for DVD playing. These were
optimized and further developed by us. Recently we're using liba52 instead of
libac3, this is a newer version. MPlayer's libvo is based on libvo of mpeg2dec
project, though nowdays they haven't got much more relationship other then
their names because MPlayer's libvo was almost totally rewritten but sometimes
you can discover the legacy.
</p>

<div class="left-box">

<h3>The player times, not the scheduler of OS!</h3>

<ul>
<li style="display:block"><b>+</b> the player know what for and when it needs</li>
<li style="display:block"><b>+</b> there are no locks and mutexes</li>
<li style="display:block"><b>+</b> there is no slow thread and task-switching</li>
<li style="display:block"><b>+</b> cleaner code -&gt; fewer bugs</li>
<li style="display:block"><b>+</b> debugging is easier</li>
<li style="display:block"><b>-</b> there is no SMP usage</li>
</ul>

</div>

<p>The most important difference between MPlayer and other
players is that MPlayer uniquely runs within one thread, within one process
while other players run within multiple threads. So one thread for audio
decoding, one thread for video decoding, one thread for visualization,
one for controlling etc. So they separated each function while we implemented
the whole thing within one thread. Lots of people are disputing whether it's good
or not.
</p>

<p>
Here, I'd like to mention some argument. At first, scheduler of even a very good
operating system won't ever know that we need audio, video, whatever in our
processing. This information is known by the kernel of the player (but not the OS)
and this determines exactly the amount of free space in buffers, the fact that
we should decode video or audio now, or process some command received from
the user. So the best is to do the timing in the program itself, and not
leaving it for the operating system. Another problem with 2.2 kernels (it was
used when I started development) is that switching between threads
or even between processes is a slow procedure. 2.4 kernels don't give full
solution for this issue either. This does not means that we switch only a
few times, but you should think about playing a 30FPS video and sound when
we would switch several hundred times per seconds. Since the scheduler of the
Linux works at 100Hz (at least before kernel 2.4) it's very few for video
playback when we should switch at 33 and 40 milliseconds. For this purpose
10 millisecond resolution was not precision enough.
</p>

<p>
In kernel 2.5 faster thread switching has been implemented, and resolution
has been changed to 1000Hz, but it does not work to rewrite MPlayer for
being multithreaded player just because of it. On the other hand, while
we saved time would have spent for task switchings there's another
detrimental issue with threading. These codecs are optimized for good usage
of CPU CACHE. I don't know who knows programming on Intel platform
in the audience, but here mainly with newer processors we can issue CACHE
controller commands to controll what CPU should load into the CACHE, CPU is
optimized to know what exactly resides in the first and second level CACHE,
and also code can be optimized not only for register usage but also for
keeping in mind the actual content of the CACHE. The problem is that CACHE
is erased on task switching so CPU must start afresh to load data into the CACHE
with the data of the other task, so this is not too good because we must
often switch. For example while we decode a video frame we should switch
two or free times during the processing, the CACHE would have been erased
each times. This is very time-intensive method and memory is not fast enough.
Further advantage of single thread application is to get cleaner and simplier
code, so we needn't keep multiple threads in our mind while programming,
we needn't manage threads, and we needn't do mutexes and locking to control
a thread no to interrupt the other, etc.
</p>

<p>
So we came through these problems, and because of the simplicity of
the code, there are fewer bugs, and stability is also better. At least we
did not notice problems like other players have. Debugging is also easier:
the program runs withing once thread, so if it stops working we can check out
the point where it stops and why. So we don't have to take care of multiple threads
when we don't know exactly which thread caused the problem.
</p>

<p>
But there is a disadvantage of one-thread design: we
can't exploit full power of SMP systems. But if we check the problem deeply,
we discover that MPlayer is rarely run on servers. We're talking about
a video player while multiple CPUs in desktop machines are rare. But even
if you have got more CPU, for video playback one CPU is enough, it's not used
at full, so we even don't need another CPU. Probably you can use other CPU(s)
to run other programs or run MPlayer in multiple instances at the same time.
</p>

<div class="left-box">

<h3>Supported media formats</h3>

<ul>
<li>MPEG1 (VCD), 2 (SVCD/DVD/DVB), 4 (.MP4)</li>
<li>AVI, DivX (support of Windows DLLs!)</li>
<li>ASF, Windows Media Audio/Video 7/8</li>
<li>RealAudio/Video G2, 8.0, 9.0, RealOne</li>
<li>Quicktime (Cinepak, Sorenson1)</li>
<li>VIVO 1.0, 2.0</li>
<li>DV PAL/NTSC (Sony Digital Video)</li>
<li>FLI, RoQ, SMJPEG, NuV, Y4M, FILM, PVA ...</li>
</ul>

</div>

<p>
Currently, MPlayer supports most video formats,
in a nutshell: standard MPEG 1 (Video CD), MPEG 2 like DVD and DVB,
but you can play MPEG4 as well, including several MPEG4 codecs and variants
like DivX versions and Microsoft "MPEG4". At least MPlayer can play all the
MPEG4 formats we have a sample file for.
</p>

<p>
The notion of AVI file format is a loose notion because it only determines
the format of the file, but you can use almost all of the codecs inside. But
because we support windows DLLs, we can play almost every file. There is
only some DLL we have problem with, eg because they have been written
for 16 bit windows, so it won't work with out emulator.
</p>

<p>
Recently the formats <i>windows media audio/video</i> (known as <i>ASF
format</i> before) became known worldwide. Of these formats, MPlayer can play
versions 7 and 8 without any problem. Now we have native codecs for
video 7 and audio 7,8, so you needn't have got DLL for these. The work
on 8 is in progress, but now it's only question of time to be solved.
Recently, version 9 was announced (I think it's in beta stage for windows).
It's a big challange for us, since Microsoft modified the format of codec,
so the new codec is not compatible with older DLLs which means we should
write new interface for this purpose.
</p>

<p>
<i>RealAudio</i>, <i>RealVideo</i>: in theory we support all versions,
new versions of these formats can be played by MPlayer with the help of native codecs
given with their own player. It's important to note here, that these were
released for several platforms not only x86, so you should use the correct
plugin of them with MPlayer.
</p>

<p>
The <i>Quicktime</i> format was created on Macintosh, and we can play
it as well. Here, we have some problems with codecs because they use
some extreme and closed codecs. Some older formats have already
been reverse engineered enough to play them, but e.g. with Sorenson 3 and
QDM audio we have problems. Nowdays we're working to be able to use
windows Quicktime plugins with MPlayer, so after this we can play these
formats at last on x86 platform.
</p>

<p>
<i>Vivo 1, 2</i> - probably you remember this format when it was well-known.
Recently they are extinct, thanks mostly to ASF.
</p>

<p>
<i>Sony digital video</i>: for format DV there's about four decoders:
two open source and two DLLs, so you can choose one; their speed and
abilites vary.
</p>

<p>Furthermore, there are a lot of old file formats: file formats of
computer games, and file formats of rarely used video editors.
We can usually play these formats too, though this support was not
developed by us but users made them and sent patches.
</p>

<div class="right-box">

<h3>Supported video output devices</h3>

<ul>
<li><b>X11</b>: Shm, Xvideo, GLX/OpenGL, DGA 1/2</li>
<li><b>Linux</b>: framebuffer, svgalib, VESA, mga_vid</li>
<li><b>Wrappers</b>: SDL, GGI, DirectFB, VidiX, AAlib</li>
<li><b>HW decoders</b>: dxr2, H+/dxr3, dvb, zoran</li>
<li><b>Images</b>: gif89, png, jpeg, pgm, yuv4mpeg</li>
</ul>

</div>

<p>
MPlayer has got one additional advantage: the support of output devices.
Most of the players require X11 and they can exploit only few features
of X. We support almost all feature of X11, including plain XImage,
XSHM and XVideo, where the latter was introduced in XFree version 4.x.
If you have proper hardware acceleration for OpenGL, it can be used for
video playback as well, and you can use DGA1 and DGA2 for fullscreen playback
as well. Furthermore, if there is no X11 installed on a machine or you
don't want to use it (it's a common problem on embedded systems), then
you can use frame buffer of Linux, SVGAlib, or even the VESA BIOS of video
cards, where you don't need any Linux driver for it: so if even there is no
Linux driver, you will be able to use MPlayer, it will switch on graphical
mode with calling BIOS inside DOS emulation mode, it will query parameters,
and it will write directly into the RAM of the card. So almost all
cards can be used.
</p>

<p>
We have developed some drivers as well, this will be discussed later.
For example mga_vid, which is a special driver for Matrox video cards.
There are some intermediate libraries named wrappers which controll
the bridging between different APIs and program. For example SDL, GGI,
DirectFB and our own developed one: Vidix. But AAlib is a similar one
too, it's created for text modes. Our program supports even hardware
decoder cards. Also you can save a video into image files frame by frame.
</p>

<div class="left-box">

<h3>Directly supported VGA cards</h3>

<ul>
<li><b>mga_vid</b>: Matrox G200, G400, G450, G550</li>
<li><b>vidix</b>: ATI mach64, Rage 128, Radeon</li>
<li><b>tdfxfb</b>: 3Dfx Voodoo 3/Banshee</li>
</ul>

</div>

<p>
I've mentioned video drivers before. mga_vid supports
Matrox G200 and newer cards. We've started to develop our drivers
because we have a big problem here; namely the fact that quality
of drivers evolved a lot, but it's far from the goal even now that
all videoplayback features can be exploited fully. Matrox video cards
can switch between four video buffers automatically during the time when electron
beam travels aback (so during the time of vertical retrace), so you won't
notice flashes or stripes. Also you can place these buffers into the video
RAM and the card will switch between them automatically.
</p>

<p>
This can't be solved with X drivers, because X places frames into the
system memory and a separated process copies into the video memory, and
even there they can handle only two buffers. So there are some problems
like this, which can be avoided, but these solutions have got negative
drawbacks for efficiency and image quality. The VIDIX driver is a unified
system which joins the interface of our own developed drivers. It was
created when we develope it for drivers of ATI cards but when others
remains with their own interfaces.
</p>

<p>
There is a driver in Linux kernel named TDFXFB which can exploit
the full abilities of older 3Dfx cards. Here UHU helped a lot as well,
because without them we wouldn't have been able to test and develop
for such a wide range of cards. Also many people requested the support
of nVidia cards. I don't know who was present in the lunch break at Free SW
forum, but this very problem was discussed: hardware vendors
don't release any documentation about their chips. This is also our problem
with nVidia: the vendor denies the request to release information, while
Matrox, ATI or 3DFX released all of the needed information at least for
developers. With nVidia we can use only binary drivers which should be
reverse enginered and we must try to figure out its internals by us.
This is a hard and slow process. We're working on it for several months,
but it takes at least another months to get something usable code, and it
takes another mounths again to get the optimal solution. Anyhow support of
nVidia is planned. I hope some day vendors will develop Vidix
drivers in the future or at least they will release documentation to
support the development. Unfortunately they're not interested in video
playback for Linux nowdays too much. If a hardware vendor takes care of Linux,
this usually only means some server hardware support.
</p>


<div class="right-box">

<table border="0" cellpadding="2">
<tr>
<td colspan="4"><b>MPlayer "stable" versions</b></td>
</tr>
<tr><td>v0.01:</td><td>2000.</td><td>Nov</td><td>01.</td></tr>
<tr><td>v0.10:</td><td>2001.</td><td>Jan</td><td>01.</td></tr>
<tr><td>v0.17:</td><td>2001.</td><td>Apr</td><td>27.</td></tr>
<tr><td>v0.50:</td><td>2001.</td><td>Oct</td><td>08.</td></tr>
<tr><td>v0.60:</td><td>2002.</td><td>Jan</td><td>03.</td></tr>
<tr><td>v0.90:</td><td>2002.</td><td>???</td></tr>
<tr><td>v1.0:</td><td>????</td></tr>
</table>

</div>

<p>
Version numbering of MPlayer is a quite an interesting
issue. Version 0.01 was released two years ago for want of two days,
but since then interestingly numbered versions were released. This is a long
story. But it's important that releasing version 0.90 is delayed since
April. The first pre beta version was released in April, and we've released
9 pre version since then. We would have released 10 yesterday but it was
delayed again, so I don't know exactly when stable 0.90 will be released.
Probably within some months or weeks.
</p>

<p>
The problem is that we don't want to or even can't give correct
deadlines. So I can't tell we can release 0.90 at 8 of january: everybody
must stabilize everything for that day. This does not work in this way since
developers work as their hobby, and this is a fully non-profit oriented
project. So we can't say that you will do this for tomorrow and it must
be finished, because developers have got their own works as well like
attending to school or working for a company. So we can't rely on this.
On the other hand, significant amount of development (probably more than
fifty percent) is not our work but patches and bug fixes sent by users,
which is impossible to rely ahead on. However a bugfix like this can
cause a whole avalanche: we will modify lots amount of code which process was
started by that inital modification: maybe it flashed the need of a major
modification. So even only a new patch like that can delay releasing for
months, we delay releasing 0.90 since April and even now we can't forecast
a release date. But it's feasible to release in this year. The question
of version 1.0 is another hard one. About a year ago I wrote a list of
things we want to include in 1.0; what we needs to relase it. That list has
been already ticked, but the list is growing since then because
I delete a line then add two lines, so it won't ever end. So it will be released
likely during the next year. In reality we try to follow a policy not to
say too severe date but not too short as well (so we try to create
a flexible date) but we haven't got too much success to observe it now.
</p>

<div class="left-box">

<h3>Plans in the long run - after v1.0</h3>

<ul>
<li>Video editor</li>
<li>Streaming server</li>
<li>Web-browser plugin</li>
<li>Code modularization</li>
</ul>

</div>

<p>
And some words about our plans in the long run, what there will be
after 1.0 if finally it is released. We have plans for a video editor.
We have already got the large amount of code needed for this goal (like:
codecs, mencoder, demuxers) so for the need to read, write and decode
files. Practically an interface should be created and existing code
should be modified to be able to be able to work with process multiple video files
at the same time. Now it's implemented in a way to be able to read only one
file simultaneously. It can be modified with relative smaller work.
Furthermore I can mention the need of our own streaming server MPlayer to be
able to be used for video conferencing and video broadcasting. For this goal
we also have almost everyting though we should implement networking part.
</p>

<p>
Web browser plugin - this is requested by many users. There is an
existing project without reference to us trying to reach this goal, but
probably the full solution is to implement it inside code of MPlayer,
solve this problem with external controlling code is very hard.
Code modularization - this has already been begun nowdays, we're working
hard on this code to become a bit more modularized which is quote
monolithic at the moment. The program is separated into several libraries
internally, and these start to become separated. So if a program needs this,
it will use a certain part of MPlayer. It's also important to have the
capability to use a single part together so some parts will be portable
between players. These were our plans in the long run.
</p>

<h3>Questions - answers</h3>

<p><b>Q</b>: Doesn't this plan for modularization means that data exchanging
   between more separated modules will slow down the playback?</p>

<p><b>A</b>: The question is right, it may slow down. Our plans for
   modularization is a very slow process just because of it: we must think
   on each step to find the solution which does not cause slowdown and
   does not casuse any disadvantage from the point of view of code.
   The modularization must mean standarizing the behaviour of modules,
   to force a common interface for all modules. I'm sure we will remove
   some features in seek of this goal. Our work will be complicated
   by situations like when a format specific data can't be interpreted
   by a certain decoder while another one needs it. This is because this
   process is slow. Nowdays we're working on new configuration parsing code, this not
   even in CVS because it's quite beta stage development, our work should
   be tried to be made easier a bit by exactly this new code. So when
   a certain module starts it can register itself into a common configure
   code to sign what type of function it can operate with what type of
   protocol. So finally, we won't force a common interface to all modules
   too hard, we will leave some freedom an external program to be able to
   examine a module and its capabilities.</p>

<p>
Media files have two main categories: there're interleaved formats
where auido and video stream are multiplexed together, ant there're formats
when audio and video exists separated in the file. These two categories
should be manipulated fully differently so player should know what type of
file it try to play at the moment. And there're lots of similar small issues.
The fact that MPlayer has reached its current speed and stability is caused
by our regard on each of that issues. Other players tried to standarize
into a common interface all of the things from the begining.
</p>

<p>
This is a very interesting point, the problem is similar to X and other
drivers, when we try to use a common interface for everything. The example
is very good, that's why the Matrox driver was introduced into the Vidix interface,
but we still use the kernel driver because the latter one can use more
function than we can reach through the standarized common interface of Vidix.
So we invented an interface which is not good enough to utilize the possibilities
of a new card through our existing common interface. Maybe this is the problem
with X as well. The other problem that XVideo was created for digitalization
and grabbing and playbacking was included only into the next version which
feature was somewhat hack. It lacks of vital features like frame
synchronization which is quite problematic in the case of tv-outut because
it should be displayed exactly on 25Hz otherwise the picture on your TV
won't be stable. This isn't visible on monitors. Maybe this problem
was not even thought when they released it, and later they don't put it
without rewrite or change the whole thing again.
</p>

<p><b>Q</b>: Have you ever heard about the trend to write a program with
   using the least possible interfaces? What do you think about this? This is the opposite
   of the direction you would go, the need of modularization. This trend
   however says that instead of modularization you should reuse code at
   source-code level. Because if you don't write too much interfaces
   then the code is smaller and fewer problem will be caused because of
   the usage in once. It's like you package something into several
   layers.</p>

<p><b>A</b>: We also try to avoid this, but you shouldn't
   compare our plans to GTK where the whole thing is overcomplicated a bit,
   and several layers are placed on each other. We try to create only
   one layer, and that one also only means some optional functions.
   Codecs were modificated with modularity keeping in mind in this spring.
   This layer has got a common structure and a codec can set the status
   for a functionality if it implements that or not. And then the player
   should check what function from the implemented ones is the most
   optimal for the current situation. So unoptimal solutions won't
   be implemented.</p>

<p>
This English translation of the originally hungarian text was done by
LGB, additional translation fixes were done by Gabucino.
</p>

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