Index: libvo/vo_direct3d.c =================================================================== --- libvo/vo_direct3d.c (revision 28047) +++ libvo/vo_direct3d.c (working copy) @@ -30,6 +30,7 @@ #include "aspect.h" #include "w32_common.h" #include "libavutil/common.h" +#include "sub.h" static const vo_info_t info = { @@ -71,8 +72,13 @@ IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer renders inside it. Uses colorspace priv->movie_src_fmt */ + IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ + IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory + cannot lock a normal texture. Uses RGBA */ IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to display next frame) */ + int is_osd_populated; /**< 1 = OSD texture has something to display, + 0 = OSD texture is clear */ } *priv; typedef struct { @@ -100,6 +106,16 @@ #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) +#define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) + +#define OSD_TEXTURE_SIZE 1024 /* as this is a texture, it can be + a different size than the movie */ + +typedef struct vertex_s { + float x, y, z; /* Position of vertex in 3D space */ + float tu, tv; /* Texture coordinates */ +} vertex_t; + /**************************************************************************** * * * * @@ -185,6 +201,17 @@ priv->d3d_surface = NULL; } + /* kill the VB and the texture */ + if (priv->d3d_texture_osd != NULL) { + IDirect3DTexture9_Release(priv->d3d_texture_osd); + priv->d3d_texture_osd = NULL; + } + + if (priv->d3d_texture_system != NULL) { + IDirect3DTexture9_Release(priv->d3d_texture_system); + priv->d3d_texture_system = NULL; + } + if (priv->d3d_device != NULL) { IDirect3DDevice9_Release(priv->d3d_device); priv->d3d_device = NULL; @@ -267,6 +294,35 @@ return 0; } + /* create OSD */ + if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, + OSD_TEXTURE_SIZE, + OSD_TEXTURE_SIZE, + 1, + D3DUSAGE_DYNAMIC, + D3DFMT_A8L8, + D3DPOOL_SYSTEMMEM, + &priv->d3d_texture_system, + NULL))) { + mp_msg(MSGT_VO,MSGL_ERR, + "IDirect3DDevice9_CreateTexture Failed (d3d_texture_system).\n"); + return 0; + } + + if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, + OSD_TEXTURE_SIZE, + OSD_TEXTURE_SIZE, + 1, + D3DUSAGE_DYNAMIC, + D3DFMT_A8L8, + D3DPOOL_DEFAULT, + &priv->d3d_texture_osd, + NULL))) { + mp_msg(MSGT_VO,MSGL_ERR, + "IDirect3DDevice9_CreateTexture Failed (d3d_texture_osd).\n"); + return 0; + } + if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &(priv->d3d_backbuf)))) { @@ -389,7 +445,7 @@ mp_msg(MSGT_VO, MSGL_V, "Accepted image format: %s\n", vo_format_name(fmt_table[i].mplayer_fmt)); return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW - /*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); + | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); } } @@ -573,13 +629,6 @@ } } -/** @brief libvo Callback: Draw OSD/Subtitles, - * @return N/A - */ -static void draw_osd(void) -{ -} - /** @brief libvo Callback: Uninitializes all pointers and closes * all D3D related stuff, * @return N/A @@ -676,3 +725,145 @@ mp_msg(MSGT_VO, MSGL_V, "draw_frame called\n"); return VO_FALSE; } + +/** @brief Maps MPlayer alpha to D3D + * 0x0 -> transparent and discarded by alpha test + * 0x0 -> 0xFF to become opaque + * other alpha values are inverted +1 (2 = -2) + * These values are then inverted again with + the texture filter D3DBLEND_INVSRCALPHA + */ +void vo_draw_alpha_l8a8(int w,int h, unsigned char* src, unsigned char *srca, + int srcstride, unsigned char* dstbase,int dststride) +{ + int y; + for (y = 0; y < h; y++) { + unsigned short *dst = (unsigned short*)dstbase; + int x; + for (x = 0; x < w; x++) { + dst[x] = (-srca[x] << 8) | src[x]; + } + src += srcstride; + srca += srcstride; + dstbase += dststride; + } +} + +/** @brief Callback function to render the OSD to the texture + */ +static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, + unsigned char *srca, int stride) +{ + D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order + to copy MPlayer's frame inside it.*/ + + if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, + &locked_rect, NULL, 0))) { + mp_msg(MSGT_VO,MSGL_ERR,"IDirect3DTexture9_LockRect failure.\n"); + return; + } + + vo_draw_alpha_l8a8(w,h,src,srca,stride, + (void *)((char *)locked_rect.pBits+locked_rect.Pitch*y0+2*x0), locked_rect.Pitch); + + /* this unlock is used for both slice_draw path and D3DRenderFrame path */ + if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { + mp_msg(MSGT_VO,MSGL_ERR,"IDirect3DTexture9_UnlockRect failure.\n"); + return; + } + + priv->is_osd_populated = 1; +} + +/** @brief libvo Callback: Draw OSD/Subtitles, + * @return N/A + */ +static void draw_osd(void) +{ + /* calculate a width and height based on the OSD_TEXTURE_SIZE */ + float aspect = (float)priv->src_width / priv->src_height; + unsigned int calc_height = ((unsigned int)(OSD_TEXTURE_SIZE / aspect)); + + if (vo_osd_changed(0)) { + D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order + to copy MPlayer's frame inside it.*/ + + /* clear the OSD */ + if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, + &locked_rect, NULL, 0))) { + mp_msg(MSGT_VO,MSGL_ERR,"IDirect3DTexture9_LockRect failure.\n"); + return; + } + + memset(locked_rect.pBits, 0, (locked_rect.Pitch * OSD_TEXTURE_SIZE)); + + /* this unlock is used for both slice_draw path and D3DRenderFrame path */ + if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { + mp_msg(MSGT_VO,MSGL_ERR,"IDirect3DTexture9_UnlockRect failure.\n"); + return; + } + + priv->is_osd_populated = 0; + + vo_draw_text(OSD_TEXTURE_SIZE, calc_height, draw_alpha); + + if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, + (IDirect3DBaseTexture9 *)priv->d3d_texture_system, + (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { + mp_msg(MSGT_VO,MSGL_ERR,"IDirect3DDevice9_UpdateTexture failure.\n"); + return; + } + } + + + /* update OSD */ + + if (priv->is_osd_populated) { + float aspect; + + vertex_t osd_quad_vb[] = { + {-1.0f, 1.0f, 0.0f, 0, 0 }, + { 1.0f, 1.0f, 0.0f, 1, 0 }, + {-1.0f,-1.0f, 0.0f, 0, 1 }, + { 1.0f,-1.0f, 0.0f, 1, 1 } + }; + + if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { + mp_msg(MSGT_VO,MSGL_ERR,"BeginScene failed\n"); + return; + } + + /* turn on alpha test */ + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); + + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); + + IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); + + /* need to use a texture here */ + IDirect3DDevice9_SetTexture(priv->d3d_device, 0, (IDirect3DBaseTexture9 *)priv->d3d_texture_osd); + + aspect = (float)priv->src_width / priv->src_height; + /* populate the v texture coordinate */ + osd_quad_vb[2].tv = + osd_quad_vb[3].tv = ((1.0f / OSD_TEXTURE_SIZE) * (OSD_TEXTURE_SIZE / aspect)); + + IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); + IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(vertex_t)); + + /* turn off alpha test */ + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); + + if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { + mp_msg(MSGT_VO,MSGL_ERR,"EndScene failed\n"); + return; + } + } +}