/* * Semi-precise timer routines using CoreFoundation * * (C) 2003 Dan Christiansen * * Released into the public domain. */ #include #include #include #include #include "../config.h" #ifdef MACOSX # include #endif /* Rather than using CF timers, we simply store the absolute time * CFAbsoluteTime == double */ static CFAbsoluteTime relative_time; int usec_sleep(int usec_delay) { CFRunLoopRunInMode(kCFRunLoopDefaultMode, usec_delay / 1000000.0, false); } // Returns current time in microseconds unsigned int GetTimer(){ return (unsigned int)(CFAbsoluteTimeGetCurrent() * 1000000); } // Returns current time in milliseconds unsigned int GetTimerMS(){ return (unsigned int)(CFAbsoluteTimeGetCurrent() * 1000); } // Returns time spent between now and last call in seconds float GetRelativeTime(){ CFAbsoluteTime last_time = relative_time; relative_time = CFAbsoluteTimeGetCurrent(); return (float)(relative_time - last_time); } // Initialize timer, must be called at least once at start void InitTimer(){ GetRelativeTime(); } #if 0 int main() { int i; for (i = 0; i < 20; i++) { printf("CF relative time:\t%f\n", GetRelativeTime()); usec_sleep(1000000); printf("usleep relative time:\t%f\n", GetRelativeTime()); usleep(1000000); } } #endif