[MPlayer-dev-eng] Building on OSX with Xcode 4.5.1's llvm
Alex Sisson
alex_sisson at yahoo.co.uk
Sat Jan 26 04:17:12 CET 2013
Hi,
I haven't built from source for a while, first time with llvm.
I found I needed to add the OpenGL/gl.h include to libvo/gl_common.h to get it to build. [latest svn]
#ifdef CONFIG_GL_OSX
#include "osx_common.h"
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h> // I ADDED THIS
#else
#include <GL/gl.h>
#endif
Some details about my system:
OSX 10.8.1
XCODE about: Version 4.5.1 (4G1004)
$ gcc --version
i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.11.00)
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
I assume configure has picked up standard OpenGL in /System/Library.... (I haven't installed any OpenGL dev stuff)
Not sure if this is something particular about my system. Any more info needed, please holler
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