[MPlayer-dev-eng] [PATCH] Show more CPU flags: SSE3, SSE4/4.2 & AVX

Josh joshf87 at live.com
Thu Oct 25 08:02:37 CEST 2012


Adds SSE3, SSE4 & 4.2 and AVX in the CPU flags information and whichever 
were enabled if not using runtime cpu detection. I know I started a 
thread already but I didn't do it right the first time, putting [PATCH] 
in the title for one. Example output on a i7-2600k w/o runtime cpu:

CPUflags:  MMX: 1 MMX2: 1 3DNow: 0 3DNowExt: 0 SSE: 1 SSE2: 1 SSE3: 1 SSSE3: 1 SSE4: 1 SSE4.2: 1 AVX: 1
Compiled for x86 CPU with extensions: MMX MMX2 SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX CMOV


-------------- next part --------------
Index: mpcommon.c
===================================================================
--- mpcommon.c	(revision 35265)
+++ mpcommon.c	(working copy)
@@ -74,10 +74,12 @@
     GetCpuCaps(&gCpuCaps);
 #if ARCH_X86
     mp_msg(MSGT_CPLAYER, MSGL_V,
-           "CPUflags:  MMX: %d MMX2: %d 3DNow: %d 3DNowExt: %d SSE: %d SSE2: %d SSSE3: %d\n",
+           "CPUflags:  MMX: %d MMX2: %d 3DNow: %d 3DNowExt: %d SSE: %d SSE2: %d SSE3: %d SSSE3: %d SSE4: %d SSE4.2: %d AVX: %d\n",
            gCpuCaps.hasMMX, gCpuCaps.hasMMX2,
            gCpuCaps.has3DNow, gCpuCaps.has3DNowExt,
-           gCpuCaps.hasSSE, gCpuCaps.hasSSE2, gCpuCaps.hasSSSE3);
+           gCpuCaps.hasSSE, gCpuCaps.hasSSE2, gCpuCaps.hasSSE3, 
+           gCpuCaps.hasSSSE3, gCpuCaps.hasSSE4, gCpuCaps.hasSSE42,
+           gCpuCaps.hasAVX);
 #if CONFIG_RUNTIME_CPUDETECT
     mp_msg(MSGT_CPLAYER, MSGL_V, "Compiled with runtime CPU detection.\n");
 #else
@@ -94,8 +96,16 @@
     mp_msg(MSGT_CPLAYER,MSGL_V," SSE");
 if (HAVE_SSE2)
     mp_msg(MSGT_CPLAYER,MSGL_V," SSE2");
+if (HAVE_SSE3)
+    mp_msg(MSGT_CPLAYER,MSGL_V," SSE3");
 if (HAVE_SSSE3)
     mp_msg(MSGT_CPLAYER,MSGL_V," SSSE3");
+if (HAVE_SSE4)
+    mp_msg(MSGT_CPLAYER,MSGL_V," SSE4");
+if (HAVE_SSE42)
+    mp_msg(MSGT_CPLAYER,MSGL_V," SSE4.2");
+if (HAVE_AVX)
+    mp_msg(MSGT_CPLAYER,MSGL_V," AVX");
 if (HAVE_CMOV)
     mp_msg(MSGT_CPLAYER,MSGL_V," CMOV");
     mp_msg(MSGT_CPLAYER,MSGL_V,"\n");


More information about the MPlayer-dev-eng mailing list