[MPlayer-dev-eng] [PATCH] Fix GL_SDL detection on OS X

Alexander Strange astrange at ithinksw.com
Mon Jun 28 11:09:10 CEST 2010


The configure test was failing because SDL's main() override comes with a prototype that didn't match the function.

GL+sdl seems usable after a quick test though a native one would still be better.
It also doesn't detect texture_non_power_of_two:
[gl] Settings after autodetection: ati-hack = 0, force-pbo = 0, rectangle = 0, yuv = 2
Or is that intentional?

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