[MPlayer-dev-eng] [RFC] include dshow, ddraw, dinput headers
Diego Biurrun
diego at biurrun.de
Tue Jan 19 12:11:23 CET 2010
On Sun, Jan 17, 2010 at 01:05:49PM +0100, Reimar Döffinger wrote:
> variants of those headers working with MinGW IMO are a bit hard to come by,
> so I wondered if you think it would be ok to out the somewhere in SVN.
> They are from wine and thus licensed GPL v2.1 or later:
You mean LGPL..
> http://natsuki.mplayerhq.hu/~reimar/ddraw.h
> http://natsuki.mplayerhq.hu/~reimar/dinput.h
> http://natsuki.mplayerhq.hu/~reimar/dsound.h
>
> ideally I'd like to put them e.g. in osdep and the add -Iosdep to extra_cflags
> on win32 so that MPlayer compiles with -vo directx and -ao dsound even on
> a fresh, unmodified MinGW installation.
> Comments, any variant of this that would be acceptable to everyone?
I'm not terribly fond of this, much of osdep I consider a mistake.
IIRC we already require installing DirectX headers on Windows, so why
not require installing a few extra headers?
> (due to being GPLv2 without any exception I don't think they can/should
> be included in MinGW, I haven't even tried to get them included though).
What is GPLv2 and where do you see the problem? I cannot see any..
Diego
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