[MPlayer-dev-eng] [PATCH] make use of dxguid instead of hardcoded references
Gianluigi Tiesi
mplayer at netfarm.it
Sun Jan 17 20:52:22 CET 2010
On Sun, Jan 17, 2010 at 09:26:37AM +0100, Reimar D?ffinger wrote:
> On Sun, Jan 17, 2010 at 03:36:21AM +0100, Gianluigi Tiesi wrote:
> > I've got a problem while building on win32 with SDL static lib,
> > sdl needs dxguid (the check will fail)
>
> My SDL version doesn't, until I understand why I don't like this
> at all.
> If you overrride the configure check, will it compile?
configure will fail with sdl static due to missing ldxguid in check
for _ld_tmp in "-lSDL" "-lSDL -lpthread" "-lSDL -lwinmm -lgdi32" ; do
if adding dxguid it here it will add dxguid at link flags
My first sdl patch was adding missing guid needed by sdl in vo_sdl
but new versions may require additional guids.
I also stripped -ldxguid from sdl-config call.
There were some changes in configure that made this not work anymore
so I've modified the patch to first add ldxguid in the check
then removing it from _ld_tmp, that looked ugly for me
this patch instead make possible link with dxguid
but the problem is the discrepancy between mingw
libdxguid.a and mingw headers.
guids in vo_directx and vo_sdl are declared in mingw
so they can be safely removed.
the problem is tvi_dshow that defines many guids,
and two of them are not defined in headers but included
in libdxguid.a
I'm attaching the sdl patch before I was using this one.
Regards
--
Gianluigi Tiesi <sherpya at netfarm.it>
EDP Project Leader
Netfarm S.r.l. - http://www.netfarm.it/
Free Software: http://oss.netfarm.it/
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