[MPlayer-dev-eng] EVR Renderer
Reimar.Doeffinger at gmx.de
Mon Dec 20 22:10:34 CET 2010
On Mon, Dec 20, 2010 at 11:01:54PM +0200, Georgi Petrov wrote:
> On Mon, Dec 20, 2010 at 8:56 PM, Sebastian Krämer <mail at kraymer.de> wrote:
> > On 12/20/2010 03:04 PM, Georgi Petrov wrote:
> >> Can I submit the first patch to enable the "EVR
> >> infrastructure"? I refer to needed changes in configure, the new
> >> vo_evr.c and so on.
> > Maybe you could get/create a branch for that. That would allow
> > subsequent commits without breaking trunk.
> Is this the recommended approach? I recall that when I was developing
> the D3D renderer I used to commit in the trunk. If so, how could I do
> it and do I have permissions?
Developing on trunk is better, if you do not mind the overhead of ensuring
that "intermediate" versions are of good enough code quality for SVN
(even if basically nobody will have it enabled).
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