[MPlayer-dev-eng] [PATCH] Direct3D VO better handling of uncooperative video adapter

Georgi Petrov gogothebee at gmail.com
Tue Jan 27 00:23:58 CET 2009

> If that is correct, there is indeed a race-condition and the issues will
> continue to exist completely unchanged if the adapter becomes
> uncooperative e.g. in the middle of a draw_slice function.
> In which case the patch does not _fix_ anything, it only reduces the
> probability of problems, and how much it reduces that might well depend
> on the specific graphics drivers and whether you use the OSD.
> As I see it, with any driver update things might break completely again,
> even with that patch applied (yes, it is very unlikely, coding based on
> luck still seems wrong to me).

Ok, then these days I'll investigate very deep what's happening with
the code before and after the patch - where the crash begins from and
which function returns what. I'll write when I have very exact and
deterministic explanation.

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