[MPlayer-dev-eng] [PATCH] Direct3D VO better handling of uncooperative video adapter
Reimar Döffinger
Reimar.Doeffinger at stud.uni-karlsruhe.de
Tue Feb 3 11:24:45 CET 2009
On Tue, Feb 03, 2009 at 11:41:10AM +0200, Georgi Petrov wrote:
> > I think it might be because reconfigure_d3d has already released the device.
> > In that case, you do not need that uncooperative variable but can just check for
> > if (!priv->d3d_device) ...
>
> Great. I submit much simpler patch, which works very well and changes
> only a few lines to to the same. I check exactly for
> !priv->d3d_device. Please, take a look.
You really shouldn't change the mp_msgs in the same patch, it makes it
needlessly hard to understand.
Also have you thought about but ensure_..._created/ensure_..._freed
system? Currently it is possible (though unlikely) that we have e.g. a
valid d3d_device but not video texture.
> @@ -857,21 +862,16 @@
> static void flip_page(void)
> {
> RECT rect = {0, 0, vo_dwidth, vo_dheight};
> - if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
> + if (!priv->d3d_device ||
> + FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
> mp_msg(MSGT_VO, MSGL_V,
> - "<vo_direct3d>Video adapter became uncooperative.\n");
> - mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Trying to reinitialize it...\n");
> + "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
> if (!reconfigure_d3d()) {
> - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n");
> + mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
> return;
> }
> - if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
> - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n");
> - return;
> - }
Why are you removing it? I guess it can't work, but if so it should be
done in a separate patch with the reason explained in the commit
message.
Greetings,
Reimar Döffinger
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