[MPlayer-dev-eng] Direct3D OSD discussion
Jim Hauxwell
james at dattrax.co.uk
Fri Nov 28 09:41:02 CET 2008
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Jim Hauxwell wrote:
> Diego Biurrun wrote:
>> On Wed, Nov 26, 2008 at 07:26:10PM +0000, Jim Hauxwell wrote:
>>> Diego Biurrun wrote:
>>>> On Wed, Nov 26, 2008 at 07:56:18AM +0000, Jim Hauxwell wrote:
>>>>>> This patch is broken and does not apply. I suspect Windows linebreaks.
>>>>> Sorry, my mistake. Visual Studio had decided to add CR/LF to all the
>>>>> lines and svn diff doesn't take this into account.
>>>>>
>>>>> New, smaller patch file
>>>>>
>>>>> --- libvo/vo_direct3d.c (revision 28034)
>>>>> +++ libvo/vo_direct3d.c (working copy)
>>>>> @@ -71,8 +71,14 @@
>>>>> IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
>>>>> renders inside it. Uses colorspace
>>>>> priv->movie_src_fmt */
>>>>> + IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
>>>>> + IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
>>>>> + cant lock a normal texture. Uses RGBA */
>>>> Do not add tabs to a file without tabs
>>> Done
>> No.
>
> Should now be no tabs
>
>>>>> @@ -180,6 +207,25 @@
>>>>> + /* kill the VB and the texture */
>>>>> + if (priv->d3d_texture_osd != NULL)
>>>>> + {
>>>> Respect the coding style of the file, keep braces on the same line as
>>>> the if.
>>> Done
>> No.
>
> Again, I don't know how those slipped through
>
>>> --- libvo/vo_direct3d.c (revision 28042)
>>> +++ libvo/vo_direct3d.c (working copy)
>>> @@ -71,8 +72,14 @@
>>> + IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
>>> + IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
>>> + cant lock a normal texture. Uses RGBA */
>> cannot
>
> spelling!!! arrrgg
>
>>> @@ -101,6 +108,22 @@
>>>
>>> +#define OSD_TEXTURE_SIZE 1024 /* as this is a texture, it can be a different size to the movie */
>> than the movie
>
>>> @@ -264,6 +308,50 @@
>>>
>>> + /* create OSD */
>>> + if (FAILED (IDirect3DDevice9_CreateTexture(
>>> + priv->d3d_device, OSD_TEXTURE_SIZE, OSD_TEXTURE_SIZE, 1, D3DUSAGE_DYNAMIC,
>>> + D3DFMT_A8L8, D3DPOOL_SYSTEMMEM, &priv->d3d_texture_system, NULL))) {
>>> + mp_msg(MSGT_VO,MSGL_ERR,
>>> + "<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_system).\n");
>> random indentation, same below
>
> I've altered it, but I just copied mine from the
>
> if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
> priv->d3d_device, priv->src_width, priv->src_height,
> priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
> mp_msg(MSGT_VO,MSGL_ERR,
> "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface
> Failed.\n");
> return 0;
> }
>
> which is already in svn. To your case this has broken indentation.
>
>
>>> + memcpy( vertices, osd_quad_vb, sizeof(osd_quad_vb) );
>> No other function call in the file has spaces around the parentheses.
>
> Fixed
>
>>> + /* populate the Y with the correct coordinate */
>> "the Y"?
>
>>> @@ -672,3 +753,133 @@
>>> +
>>> + for (y=0; y < h; y++) {
>>> + register unsigned short *dst = (unsigned short*) dstbase;
>>> + register int x;
>>> + for(x=0; x < w; x++) {
>>> + if(srca[x])
>> You have spaces after if and for in other places.
>
>>> + src+=srcstride;
>>> + srca+=srcstride;
>>> + dstbase+=dststride;
>
> fixed
>
>> This would be more readable aligned and with spaces around the
>> operators.
>
>>> + if (FAILED (IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
>>> + &locked_rect, NULL, 0))) {
>> random indentation
>
> fixed
>
>>> + if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
>>> + mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
>>> + return;
>> 3 space indentation
>
> A cut and paste from the other place lock is used. That has also got a 3
> space indentation and made it into svn by mistake.
>
>> Diego
>> _______________________________________________
>> MPlayer-dev-eng mailing list
>> MPlayer-dev-eng at mplayerhq.hu
>> https://lists.mplayerhq.hu/mailman/listinfo/mplayer-dev-eng
>
>
>
Sorry,
Disregard, last one. It had one line from an experiment I was working
on, in it.
Jim
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