[MPlayer-dev-eng] [PATCH] Re : Re : Direct3D vo performance increase

Reimar Döffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Sun Nov 23 12:26:13 CET 2008


This is mostly about unimportant/bikeshed stuff, but still...

On Sun, Nov 23, 2008 at 09:43:07AM +0000, Jim Hauxwell wrote:
> > No, you failed to read till the end, where it says (yes, they use a
> > ridiculously overcomplicated way to explain it):
> 
> > There should be at most one
> > IDirect3DDevice9::BeginScene/IDirect3DDevice9::EndScene pair between any
> > successive calls to present
> 
> 
> You have read it wrong.  The key word here is 'should'.  This indicates
> an optimal amount.

Actually, "should" usually means "there will be some problem if you
don't". Since the documentation does not say anything about the reason,
going only by this I considerd it sensible to assume it could be a risky
thing to do. Maybe I imagine things but I seem to remember some earlier
versions/drivers would sometimes ignore any render calls before the last
Begin/EndScene pair.
I see you are now adding "Re :" to your replies, but this is making
things only worse, please add them _in the front_ (and only if there
isn't already one), also there should not be a space between "Re" and
the ":".
Also I don't really understand why your mails are so broken, since you
are using Thunderbird, but there definitely is something seriously
wrong.
The mail I reply to has e.g.:
> References: 49288AF8.6030309 at dattrax.co.uk
Which seems to mean your previous mail, except it is wrong (in addition
to missing the message-id of my mail) because that mail actually had:
> Message-ID: <49288AF8.6030309 at dattrax.co.uk>

Please don't feel offended, but: How in the world did you end up with
such a broken mail setup? Or is Thunderbird actually that bad these
days?

Greetings,
Reimar Döffinger



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