[MPlayer-dev-eng] [PATCH] Direct3D libvo driver

Georgi Petrov gogothebee at gmail.com
Thu Nov 20 09:26:35 CET 2008


Ok, I'll fix the opening braces.

Don't worry - those are really cosmetic changes - no code was modified
at all. I've tested everything myself and as far as the compiler
cares, there's no difference. The only "changes" are in preinit:

    /* Set to zero all global variables. */
    priv = malloc(sizeof (struct global_priv));
    if (!priv){
        mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Not enough memory\r\n");
        return -1;
    }

    memset(priv, 0, sizeof (struct global_priv));

...and in uninit:

    if (priv)
        free (priv);

That's it. I'm beginning to implement RGB/BGR image formats and will
commit later today.



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