[MPlayer-dev-eng] [PATCH] Direct3D libvo driver

Georgi Petrov gogothebee at gmail.com
Thu Nov 13 17:53:12 CET 2008


I understand. Then I'll keep fixing any problems you guys point out!
Later today I'll post another version with fixed problems from the
previous post.

On Thu, Nov 13, 2008 at 6:45 PM, Guillaume Poirier
<gpoirier at mplayerhq.hu> wrote:
> Hello,
>
> Georgi Petrov wrote:
>> Thanks for pointing out those things. I'll try to get them fixed as
>> soon as possible. But first - should I fix them first or the patch
>> will get accepted?
> Usually, patches go through several iterations, with the contributor
> submitting updated version based on MPlayer dev(s) feedbacks.
> If the patch can be split in several self-contained parts, then the new
> code can get commited bit by bit. If it's a jumbo patch, then things go
> much slower. That's the reason why several people around here advised
> you to post you code as early as possible, before it reaches jumbo size.
>
>
>>  And what will happen after the patch is accepted?
>> Am I going to post further modifications to vo_direct3d.c here ot I'll
>> have read-write access to commit whenever I want? I just want to know
>> in order to prepare "commit technique".
>
> In general, people get commit rights ofter they have submitted a few
> good patches that got applied to MPlayer source tree, after they swear
> that they will obey to the development rules, and if they plan to stick
> around.
>
> All in all, the idea is to have well-behaved people who stick around and
> maintain their code.
>
> Guillaume
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