[MPlayer-dev-eng] [PATCH] Direct3D Much better D3D management

David DeHaven dave at sagetv.com
Mon Dec 1 20:54:06 CET 2008


> Ok, I know this patch may seem bigger than the Reimar's requirements.
> I can make more smaller patches that accomplish the same in the end if
> you wish so.

I don't know if someone else has had similar problems but --disable-gl  
and --enable-direct3d (or letting it autodetect) seems to exclude  
libvo/w32_common.c from being compiled.

The only mention of w32_common.c in configure is inside a _gl (then  
_gl_win32) conditional:
if test "$_gl" = yes ; then
   _def_gl='#define CONFIG_GL 1'
   _vosrc="$_vosrc vo_gl.c vo_gl2.c gl_common.c"
   if test "$_gl_win32" = yes ; then
     _def_gl_win32='#define GL_WIN32 1'
     _vosrc="$_vosrc w32_common.c"
     _res_comment="win32 version"
   fi
   _vomodules="opengl $_vomodules"
else
   _def_gl='#undef CONFIG_GL'
   _def_gl_win32='#undef GL_WIN32'
   _novomodules="opengl $_novomodules"
fi
echores "$_gl"

-DrD-




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