[MPlayer-dev-eng] fullscreen problem when using mplayerosx
Nicolas Plourde
nicolas.plourde at gmail.com
Sun Oct 7 14:16:36 CEST 2007
On 20-Aug-07, at 8:06 PM, Ulion wrote:
> 2007/8/21, Nicolas Plourde <nicolas.plourde at gmail.com>:
>>
>> On 20-Aug-07, at 1:09 AM, Ulion wrote:
>>
>>> 2007/8/20, Compn <tempn at twmi.rr.com>:
>>>> On Mon, 20 Aug 2007 11:19:38 +0800, Ulion scribed:
>>>>
>>>>
>>>>> found a problem to set mplayer fullscreen when run mplayer with
>>>>> the
>>>>> mplayerosx.
>>>>
>>>> mplayerosx is evil and uses the applekey-f to fullscreen by
>>>> default.
>>>>
>>>> -compn
>>>> _______________________________________________
>>>> MPlayer-dev-eng mailing list
>>>> MPlayer-dev-eng at mplayerhq.hu
>>>> http://lists.mplayerhq.hu/mailman/listinfo/mplayer-dev-eng
>>>>
>>>
>>> It does support key 'f' to fullscreen if you using other output
>>> module
>>> instead of "mplayer osx".
>>> This problem mainly caused by the share_buffer output mode of
>>> vo_macosx.
>>>
>>>
>>
>> In shared mode mplayerosx should handle the window size and
>> fullscreen mode. It was made like that.
>>
>> ====
>> Nicolas Plourde <nicolas.plourde at gmail.com>
>>
>
> Yes, but now do you have any idea how to support using Apple Remote
> with mplayerosx to do a fullscreen action?
> current svn mplayer support Apple Remote, but fullscreen action (if
> set it in input.conf file) will not work, only way to support it is to
> change the action chain of share_buffer mode.
> Still it is the mplayerosx to control windows' size, but it not
> directly send fullscreen command to it's own VideoOpenGLView, it send
> fullscreen command to mplayer (current code always did), and then
> mplayer's vo_macosx send the command back to the
> mplayerosxProxy(VideoOpenGLView), then the fullscreen will work with
> mplayerosx and mplayer at sametime.
>
> It not change the fact that mplayerosx control windows size, it just
> changed the action chain.
> three lines changed, two lines in PlayController.m, and one line in
> vo_macosx.m
>
>
> Index: Sources/Controllers/PlayerController.m
> ===================================================================
> - (IBAction)switchFullscreen:(id)sender
> {
> if ([myPlayer status] > 0) {
> // if mplayer is playing
> if ([myPlayer fullscreen])
> [myPlayer setFullscreen:NO];
> else
> [myPlayer setFullscreen:YES];
> [myPlayer applySettingsWithRestart:NO];
> -
> - if(![myPlayer isWindowed])
> - [videoOpenGLView toggleFullscreen];
> }
> }
> /
> **********************************************************************
> **************/
>
> Index: libvo/vo_macosx.m
> ===================================================================
> case VOCTRL_ONTOP: vo_ontop = (!(vo_ontop)); [mpGLView ontop];
> return VO_TRUE;
> case VOCTRL_ROOTWIN: vo_rootwin = (!(vo_rootwin)); [mpGLView
> rootwin]; return VO_TRUE;
> - case VOCTRL_FULLSCREEN: vo_fs = (!(vo_fs)); [mpGLView fullscreen:
> NO]; return VO_TRUE;
> + case VOCTRL_FULLSCREEN: vo_fs = (!(vo_fs)); [mpGLView fullscreen:
> NO]; [mplayerosxProxy toggleFullscreen]; return VO_TRUE;
> case VOCTRL_GET_PANSCAN: return VO_TRUE;
> case VOCTRL_SET_PANSCAN: [mpGLView panscan]; return VO_TRUE;
> }
>
> I tested it, it works fine, would't break anything. Since mplayerosx
> is just designed work on osx, support Apple Remote is reasonable,
> please consider it.
>
> --
> Ulion
> _______________________________________________
>
patch integrated.
====
Nicolas Plourde <nicolas.plourde at gmail.com>
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