[MPlayer-dev-eng] [PATCH] Make vo_macosx support double buffering by default

Ulion ulion2002 at gmail.com
Fri Oct 5 08:48:41 CEST 2007


2007/10/5, Compn <tempn at twmi.rr.com>:
> On Fri, 5 Oct 2007 08:33:24 +0800, Ulion wrote:
>
> >2007/10/5, Compn <tempn at twmi.rr.com>:
> >> On Fri, 5 Oct 2007 00:17:49 +0800, Ulion wrote:
> >>
> >> >> Is it supposed to get rid of some of the flickering effects on
> >> >> OSD?
> >> >
> >> >I notice the flickering problem before, but today I did not found
> >> >flickering with or without double buffering. So that problem may
> >> >already be fixed, or be fixed by this patch, or still there, not
> >> >sure.
> >>
> >>
> >> does double buffering help anything? is it slower? faster?
> >> prevent tearing? does vo macosx need it?
> >
> >I don't think double buffering will be slower, since all game engine
> >use it. It's a method to reduce flickering. I think all vo need it if
> >possible. Diego ask this feature, maybe he can also explain why we
> >need it.
> >
> >>
> >> btw any idea about osd frozen on screen with vo quartz/macosx ?
> >> it seems to happen when a movie is paused and screen blanks due to
> >> inactivity and then resume playing movie.
> >
> >That's a osd bug in mplayer that already be fixed for a month. When
> >Mplayer OSX fast switch osd off and on before and after a command, may
> >froze the osd. Anyway, it's already fixed, please check it again.
>
>
> still get it with MPlayer dev-SVN-r24588-3.3
> when was the change? 24588 is 20/9/07
>
> -compn

That's interesting, I thought it's you told me the bug already be
fixed: http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2007-August/053564.html

-- 
Ulion



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