[MPlayer-dev-eng] [OT] was "[patch] prefer ALSA over OSS" a long time ago
Reimar Döffinger
Reimar.Doeffinger at stud.uni-karlsruhe.de
Sat May 5 09:39:14 CEST 2007
Hello,
On Sat, May 05, 2007 at 02:43:20AM +0400, Vladimir Mosgalin wrote:
> > to run at 320x200 with soft 3d and running it at 1600x1200 with 3d
> > accel just shifts the "offensively" bad resolution from an issue of
>
> I know only one example of this, quake in 320x200 vs. glquake ;) Second
> one looks much better.
>
> > pixel resolution to an issue of polygon resolution. That is, instead
> > of seeing pixels glaring at you, you see polygons glaring at you.
>
> Textures and polygon edges will be smoothed at least..
Hm. With good old CRTs they are smoothed in a much better-looking way
though... The worst about old games is the absolutely horrible texture
resolution, and whatever smoothing or whatever you do it will remain
horrible :-(. Good point in favour of games like Baldurs Gate, the
"hand-drawn" stuff doesn't start looking quite as horrible over time
;-).
Greetings,
Reimar Döffinger
More information about the MPlayer-dev-eng
mailing list