[MPlayer-dev-eng] [PATCH] dvdnav
Benjamin Zores
ben at geexbox.org
Mon Jul 16 21:01:59 CEST 2007
Ötvös Attila a écrit :
> case DVDNAV_CELL_CHANGE: {
> + priv->wait_skip=0;
> + priv->audio_change = 1;
> + priv->spu_change = 1;
> + priv->stream_change = 1;
> ...
> + case DVDNAV_AUDIO_STREAM_CHANGE: {
> + priv->stream_change = 1;
> + priv->audio_change = 1;
> + break;
> + }
> + case DVDNAV_SPU_STREAM_CHANGE: {
> + priv->stream_change = 1;
> + priv->spu_change = 1;
> + break;
Wouldn't it be possible to have one unique status variable in structure
and get/set bits for all these stuff instead of adding new integer
variables each time ?
> +#ifdef USE_DVDNAV
> +#include "libmpcodecs/img_format.h"
> +#include "libmpcodecs/mp_image.h"
> +#include "libvo/fastmemcpy.h"
> +// vo color mode:
> +// -1 : no settings
> +// 0 : Y
> +// 1 : YUV
> +// 2 : RGB
> +// 3 : BGR
> +// 4 : YUYV
> +int dvdnav_color_spu_flg = -1;
> +// enable/disable SPU menu button
> +int dvdnav_color_spu = 1;
> +
> +unsigned char emptyframe[371] = {
> + 0x00,0x00,0x01,0x00,0x03,0x17,0xff,0xfb,0x80,0x00,0x00,0x01,0xb5,0x81,0x1f,0xf3,
> + 0x41,0x80,0x00,0x00,0x01,0x01,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x02,0x12,
> + 0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x03,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,
> + 0x04,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x05,0x12,0x70,0x10,0x14,0x70,0x00,
> + 0x00,0x01,0x06,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x07,0x12,0x70,0x10,0x14,
> + 0x70,0x00,0x00,0x01,0x08,0x12,0x76,0xe1,0x3a,0x01,0x01,0x8e,0x00,0x00,0x01,0x09,
> + 0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x0a,0x12,0x70,0x10,0x14,0x70,0x00,0x00,
> + 0x01,0x0b,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x0c,0x12,0x70,0x38,0xe1,0x3e,
> + 0x06,0x38,0x00,0x00,0x01,0x0d,0x12,0x70,0x10,0x26,0x80,0xe4,0x67,0x00,0x00,0x01,
> + 0x0e,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x0f,0x12,0x70,0x10,0x14,0x70,0x00,
> + 0x00,0x01,0x10,0x12,0x70,0x49,0xd0,0x67,0xff,0xf8,0x11,0x1c,0x00,0x00,0x01,0x11,
> + 0x12,0x70,0x11,0x70,0x0e,0x41,0x67,0x00,0x00,0x01,0x12,0x12,0x74,0xe8,0x1c,0x93,
> + 0x40,0xce,0x00,0x30,0x08,0x23,0x80,0x00,0x00,0x01,0x13,0x12,0x70,0x67,0x00,0xec,
> + 0x07,0x0e,0x00,0x00,0x01,0x14,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x15,0x12,
> + 0x70,0x4d,0xa0,0x39,0x02,0x13,0x80,0x00,0x00,0x01,0x16,0x12,0x70,0x55,0xa0,0x3b,
> + 0x01,0xf3,0x80,0x00,0x00,0x01,0x17,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x18,
> + 0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x19,0x12,0x70,0x10,0x14,0x70,0x00,0x00,
> + 0x01,0x1a,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x1b,0x12,0x70,0x10,0x14,0x70,
> + 0x00,0x00,0x01,0x1c,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x1d,0x12,0x70,0x10,
> + 0x14,0x70,0x00,0x00,0x01,0x1e,0x12,0x70,0x10,0x6e,0x13,0xe1,0x1c,0x00,0x00,0x01,
> + 0x1f,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x20,0x12,0x70,0x10,0x14,0x70,0x00,
> + 0x00,0x01,0x21,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x22,0x12,0x70,0x10,0x14,
> + 0x70,0x00,0x00,0x01,0x23,0x12,0x70,0x10,0x14,0x70,0x00,0x00,0x01,0x24,0x12,0x70,
> + 0x10,0x14,0x70};
> +#endif
What the hell is that ??
Don't tell me it's an empty frame, I can read that and I guess you're
implementing still frames through this stuff but I don't even have a
slightest clue where this values can come from.
Ben
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