[MPlayer-dev-eng] Re: definition of a development question
Guillaume Poirier
gpoirier at mplayerhq.hu
Tue Sep 26 17:56:31 CEST 2006
Hi,
Attila Kinali wrote:
> On Mon, 25 Sep 2006 23:03:29 +0200
> Chris Roccati <roccati at pobox.com> wrote:
>
>
>>On 25 Sep 2006, at 18:01 , Rich Felker wrote:
>>
>>>IT ABSOLUTELY IS NOT! If you're asking how to do something that's FOR
>>>YOUR SAKE, it's a user question. Period. It doesn't matter if that
>>
>>It's not. For example building for intel macs using powerpc systems
>>(currently non working) falls under the category of improving the
>>mplayer build system to provide a more consistent cross-compiling
>>environment.
>
>
> Yes, Rich might use the wrong words, but he is right.
>
> The "official" definition of a development question is, that
> it touches/changes the code of MPlayer. Compiling does not
> change the code, thus it's a user question.
>
> Also, please be aware that MPlayer devs have always regarded
> compiling MPlayer as the first task a user has to perform before
> being able to run it. Thus compilation is regarded as one of the
> minimial requirements of knowledge to be able to use MPlayer.
> Being able to read and understand what you've just read
> is another.
Another definition of a user question:
bool userQuestion ( QString &question ) {
if ( question.startsWith("How to")
return true;
else false;
}
In C++/QT abomination so that I see if it makes Rich have a heart
attack. ;-P
Guillaume
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