[MPlayer-dev-eng] gl & distorted fisheye for dome projection

Reimar Doeffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Thu Jun 29 15:35:11 CEST 2006


hi,
On Thu, Jun 29, 2006 at 02:58:52PM +0200, Matthias Schwarzott wrote:
> > Yes.
> 
> Why not try to add a mode to gl-output for loading custom vertex- and 
> pixel-shader from files. This should not be such complicated to add and then 
> can be used to add functions like this with no mplayer-coding issues.

Please read the full thread and the man-page (customprog, customtex), this actually is my
suggestion. Except for the vertex shaders, all this is already there.
And I don't think that vertex shaders are actually useful in this case.

Greetings,
Reimar Doeffinger



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