[MPlayer-dev-eng] gl & distorted fisheye for dome projection
Reimar Döffinger
Reimar.Doeffinger at stud.uni-karlsruhe.de
Wed Jun 28 17:06:50 CEST 2006
Hi,
On Tue, Jun 27, 2006 at 11:49:42PM +0200, Johannes Gajdosik wrote:
> 1) should I use gl output driver or gl2 output driver?
> Is one of them obsolete? I would prefer ordinary gl,
> because it is simpler.
gl2 is maintained but no longer developed I'd say.
> 2) there are a lot of parameters needed for parameterization
> of the projection geometry (dome radium,mirror radius, mirror position,
> projector position,...)
> Can I just extend the existing list of parameters with my own?
No, at least I won't accept such special purpose code in vo_gl. If you
go with my suggestion below, you can add these as PARAMs in the vertex
program code (which will be a seperate file).
> 3) I would like that my work becomes part of the official mplayer source,
> so that it is present in future releases. How should I proceed?
IMHO, implement support for vertex program in the vo, thus not
introducing such special-purpose code into vo_gl. That means you will
have to e.g. extend glDrawTex to use more than one quad.
> - or whoever is responsible for the gl video output driver -
That would be me.
Greetings,
Reimar Döffinger
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