[MPlayer-dev-eng] gl & distorted fisheye for dome projection

Reimar Döffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Wed Jul 12 11:28:51 CEST 2006


Hello,
On Tue, Jul 11, 2006 at 12:55:58AM +0200, Johannes Gajdosik wrote:
> On 07/08/2006 09:33:53 PM, Reimar Döffinger wrote:
> > Your card does not support the ARB extension, only the significantly
> > less powerful nVidia special-case extension.
> 
> The mplayer output tells me that I have many ARB extensions.
> Which ARB extension am I missing?

ARB_texture_float

> Also the edgedetect.fp fragment program does not work anymore.

That was in need of improvement anyway, I'll fix it soon.

> johannes at pc1:~/mplayer> ./mplayer -vo gl:yuv=4:customprog=TOOLS/distort16_Reimar.fp:customtex=/home/johannes/Progs/Mathematik/Projection/index16.ppm ~/titel1a.avi -v

Should have read the comment in the program :-) You must use
-vo
gl:yuv=2:customprog=/path/distort.fp:customtex=/path/index.ppm:customtrect:rectangle=1

esp. customtrect and rectangle=1 are important. The first is needed
because the nvidia floating point texture can only be used with
rectangle textures. The rectangle=1 is needed to make it easy to work
regardless of the video resolution.

Greetings,
Reimar Döffinger



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