[MPlayer-dev-eng] mingw32 large file support
Joey Parrish
joey at nicewarrior.org
Sun Feb 12 17:46:28 CET 2006
On Sat, Feb 11, 2006 at 11:21:00PM -0500, Rich Felker wrote:
> On Sat, Feb 11, 2006 at 10:50:10AM -0600, Joey Parrish wrote:
> > On Thu, Jan 26, 2006 at 06:04:19PM -0500, Rich Felker wrote:
> > > Yes, however I'm strongly against this part:
> > >
> > > /*
> > > * Now use these:
> > > * struct stat64
> > > * stat64()
> > > * fstat64()
> > > * lstat64()
> > > * off64_t
> > > * open64()
> > > * lseek64()
> > > * fpos64_t
> > > * fopen64()
> > > * fdopen64()
> > > * ftello64()
> > > * fseeko64()
> > > * fgetpos64()
> > > * fsetpos64()
> > > * tmpfile64()
> > > */
> > >
> > > Instead your header should use the preprocessor to replace the broken
> > > 32bit versions with 64bit ones. If applications directly use these
> > > stupid *64 interfaces, they're not remotely portable and will not work
> > > on non-stupid implementations where file offsets are always 64bit
> > > (like my new replacement libc :).
> >
> > I see what you mean. My reasoning was this: One of two things will be
> > true on any platform. If have a def for things like stat64, then you'll
> > have no problems. If you don't have these defs, then you'd get a
> > compilation error if you forget to include all64.h. That seemed like a
> > good way to make sure I didn't accidentally forget to use it. I didn't
> > want to spend hours trying to figure out why things were screwy.
> >
> > But, yes, ideally we would all use normal calls and get 64-bit types
> > automatically. On the other hand, ideally, we wouldn't need this header
> > to get a unified API, either. :)
>
> Well I'm against using the hack api as the unified api. The unified
> api should be the standard posix api, and systems that are broken
> should have well-hidden workarounds. This goes with my fundamental
> principle of workarounds:
>
> The workaround must always be placed as close as possible to the
> broken component that it's working around, and should be totally
> invisible to non-broken components.
>
> Or something like that. It was discussed in a past thread.
Yes, I understand. I just wanted to explain that the decision was not
without reason. My priority was not accidentally using 32-bit types in
the project I was creating it for. But for MPlayer, I'd be happy to
write it the other way.
--Joey
--
"That is just splendid, dandy, rad, and cool," said the Salesman, and
he quickly started unloading a Pizza Restaurant from his Cargo Bay.
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