[MPlayer-dev-eng] Re: MPlayer + MatrixView

Pigeon pigeon at pigeond.net
Mon Aug 14 00:19:24 CEST 2006


> The only glu function it uses is gluBuild2DMipmaps, is that really worth
> the extra dependency (i.e. does it look any better than a normal texure
> upload)?

    The brief test i did looked worse than using mipmaps. But having
said that, as a GL newbie al I did was simply using glTexImage2D with
the base image level and texture param set to GL_LINEAR.


> I would have thought that glCreatePPMTex from gl_common.c might also be
> interesting since it would make the thing more customizable.

    I shall look into this a bit more. Thanks for the pointer.

    Anything I should probably do is to reduce the size of the builtin texture,
512x256 is probably too big for how it's being used.


Pigeon.




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