[MPlayer-dev-eng] Re: MPlayer + MatrixView
Pigeon
pigeon at pigeond.net
Mon Aug 14 00:19:24 CEST 2006
> The only glu function it uses is gluBuild2DMipmaps, is that really worth
> the extra dependency (i.e. does it look any better than a normal texure
> upload)?
The brief test i did looked worse than using mipmaps. But having
said that, as a GL newbie al I did was simply using glTexImage2D with
the base image level and texture param set to GL_LINEAR.
> I would have thought that glCreatePPMTex from gl_common.c might also be
> interesting since it would make the thing more customizable.
I shall look into this a bit more. Thanks for the pointer.
Anything I should probably do is to reduce the size of the builtin texture,
512x256 is probably too big for how it's being used.
Pigeon.
More information about the MPlayer-dev-eng
mailing list