[MPlayer-dev-eng] [PATCH] yuv support for vo_gl

Reimar Döffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Wed Sep 14 14:22:47 CEST 2005


Hi,
On Wed, Sep 14, 2005 at 12:01:54AM +0400, Vladimir Mosgalin wrote:
> Actually, I already wanted to suggest you: can you please add the
> ability to load shaders from external files? Either one file with
> separated vertex and fragment codes, or two files. Since many things -
> from postprocessing and cpu-hungry scaling like bicubic or 2xsai to
> color correction and osd effects can be done in shaders, it would be a
> great playground.

Well, I've been playing around with it, and added that functionality.
You loose brightness/contrast/hue/saturation controls though in the way
this is currently done.
This patch would also add a sample program to the TOOLS directory, too.
Any objections against applying this? I guess I should do that before
adding more things *g*.

Greetings,
Reimar Döffinger
-------------- next part --------------
A non-text attachment was scrubbed...
Name: gl_yuv.diff.gz
Type: application/x-gunzip
Size: 10472 bytes
Desc: not available
URL: <http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/attachments/20050914/897138ed/attachment.bin>


More information about the MPlayer-dev-eng mailing list