[MPlayer-dev-eng] Re: [PATCH] OSD: audio switching visualization

Paul TT paultt at hackerjournal.it
Sun Nov 6 16:44:05 CET 2005


On Sun, 6 Nov 2005 16:05:07 +0100
Tobias Diedrich <ranma at tdiedrich.de> wrote:

> Paul TT wrote:
> 
> > +void
> > +demux_mkv_get_audio_lang(demuxer_t *demuxer, int track_num, char
*lang,
> > +                       int maxlen)
> > +{
> > +  mkv_demuxer_t *mkv_d = (mkv_demuxer_t *) demuxer->priv;
> > +  mkv_track_t *track;
> > +  int i, num;
> > +
> > +  num = 0;
> > +  for (i = 0; i < mkv_d->num_tracks; i++)
> > +    {
> > +      track = mkv_d->tracks[i];
> > +      if (track->type == MATROSKA_TRACK_AUDIO)
> > +        num++;
> > +      if (num == (track_num + 1))
> > +        {
> > +          if ((track->language != NULL) &&
> > +              strcmp(track->language, "und"))
> > +            strncpy(lang, track->language, maxlen);
>                ^^^^^^^
> Since we now have a working strlcpy, we might as well use it here. :-)

yep, true

> >      case MP_CMD_SWITCH_AUDIO : {
> > -        int v = demuxer_switch_audio(demuxer, cmd->args[0].v.i);
> > +        audio_id = demuxer_switch_audio(demuxer, cmd->args[0].v.i);
>            ^^^^^^^^
> Does this compile? I'd expect "int audio_id".

is the global audio_id :-)
i should have saved it after, so i used it directly...

> >          if (identify)
> > -          mp_msg(MSGT_GLOBAL, MSGL_INFO, "ID_AUDIO_TRACK=%d\n", v);
> > +          mp_msg(MSGT_GLOBAL, MSGL_INFO, "ID_AUDIO_TRACK=%d\n",
audio_id);
> > +        osd_show_audio_changed = 9;
>                                     ^
> This should depend on video fps, e.g. sh_video->fps/2.
> For example some detelecined avis are 120fps, then this would be
> very short.

mhhh, this could be subject for another patch... this value is this
number for every other osd msg.... but i think you're definitely right!
we could define it at beginning of osd code, based on that fps, what do
you think???

> > +      if (osd_show_audio_changed) {
> > +          char lang[10] = MSGTR_OSDunknown;
>                   ^^^^^^^^
> Should be longer or not use a fixed size buffer.
> Other languages and encodings might need more characters...

yes, i'll write that as was done for similar code about subtitles...
thanx 




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